We've released v1.0a! <3
Mizzy
Creator of
Recent community posts
Thanks for your feedback! It's turn based combat, when initiating combat, click the attack buttons take time for it to initialize combat, since those timers have been reduced substantially.
I do apologize about your bad experience, I was in the middle of a patch update when you started playing I do believe. That's on me. Hopefully you'll give it another chance since the last update includes many changes.
As far as a browser game, It won't be, this is going on steam later on in development. I can probably work on a single window, that has been suggested already by one of my team members.
v1.4
- WASD Movement
- Rick click starts the reaction
- Left click Shoots projectiles
- Added Health, Max Health, NumaAttacks, Attack Speed variables to player file
- Added upgrading your player to the shop for collected coins
- Updated chat
- Updated all input frames to have a background that coincides with the theme
- Increased the size of projectiles for the bosses as well as the player so things are much easier to see
- Added a new background
tried to to play
Please send this to the developers to help them resolve this issue:
ERR[string/hame.lua"]:501: attempt to perform artimetic on a field 'xa' (a nil value)
Stack traceback:
[string "code/game.lua"]:141: in function <[string "code/game.lua"]:137
[string "code/game.lua"]:501: in function 'update_camera'
Recently updated to v1.3
- Added animations to player class
- Added animations and sprites for projectiles for both the player and the boss
- Added more Patterns for the boss to attack with
- Added Health Potions (+5 hp ) at 5% drop rate
- Fixed a bug with boss projectiles not de-spawning
- Various optimizations to projectiles
chain reactions game summary can be found on the project page
https://himizzy.itch.io/chain-reaction