Really neat maps on this one. I like the way you have to maneuver these big clumsy angular mechs around these organic-looking maps where nothing's at right angles.
HiramSycamore
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Thanks! No plans on developing this in particular but I think the implementation could be useful in a game with hand-made instead of procedural levels: a top-down 2D game where you could enter caves and go underground organically, or walk all the way up to the top of a long spiral staircase without changing screens.
Glad you like it. I thought about adding a score feature, but right now the level difficulty is really uneven. The game sometimes gives you really easy levels and sometimes gives you really difficult ones. I was worried that if the game tracked your scores then players would become frustrated with the uneven difficulty, and it would expose how at the mercy of the RNG you really are in the game.