updated the rose ending of kanaya's route a little more! not quite done yet but we're in the final stretch
thank you all for your patience <33 enjoy the new content!
this comment is SO SO SWEETS. so very sweets. i have been talking about current kanayaroute stuff on tumblr so just know that im like. reading it all and im so so happy people are engaged
yeah the pesterdump/phone format was what the bdth logs were used to test for!!! its been planned since even before i added the bdthlog thing to the game, so finally finally GETTING to it is really gratifying :) we'll be updating it with more logs every few routes!!!
hampter
hey man, i appreciate you're a fan of the game, but please don't do this. it makes me not want to work on it at all if the only reaction i'm getting is "why isn't there more, NOW"
we have been working on the game privately. it's been updated to 8.3.2, and the demo's gotten some optimizations. but it's, like, a free fan project that i make in my spare time when i'm interested in working on it, and that's how literally all of my fan projects work?
yeah. please don't do this
SIGN OF LIFE. hi i was in intensive outpatient therapy this whole month. shit sucks!
don't worry, I've been working on the game, if only indirectly. long story but there is now going to officially be an Italian translation?????? yeah buckwild!!!!
have not made any writing headway on aradiaroute because, frankly, her perspective is violently depressed, and i would prefer to. not. exist in the headspace of a character who is violently depressed. not until i get more stable at least lol
it's not abandoned, like i said. there has been work on it. we're just holding it back for a little while.
for more updates, follow @pesterquestrewritten on tumblr :) and thank you for being one of my favorite commenters lol
OH FUCK I COMPLETELY FORGOT TO ADD MORALITYCALLS TO THE CREDITS. THANK U FOR TELLING ME
okay that marvus clip actually gave me a good idea of what's happening
basically the game likes to rewind to the most recent "label" -- there's a label at the start of every route, which is why the game rewound there if there's not any closer one. the trollian label exists, the "blueblood car" label exists, etc.
i didnt code the save file system so i dont really know how to help... "perhaps the script changed in an incompatible way" really is what's going on, i think.
what's definitely interesting is the "unseen text" resetting. are you redownloading it each time, or using the itch app to update?
i'll ask around in the renpy discord for help pretty soon o7
are the saves old? renpy is sorta unpredictable when it comes to cross-version save files :/
i recommend using the fast forward option -- i promise we aren't doing any meta "tracking what you pick" things that isnt reflected in the achievements menu :P
actually ill dm you on tumblr for a more detailed bug report
joey route being limited was definitely a side effect of us not having the art budget for a full set of joey sprites, hah.... and i'll take the crit about dropping the pronoun jokes
i'm glad you like it so far -- emespi was definitely meant to just be "friendsim!mspar, who can be cordoned off with their friends", so that we didn't have to worry about contradicting the messages with having those friends still being out there somewhere
hurt my hand real bad from overusing it trying to rush volume 6 out by the sahcon 2024 new years showcase (which we've got a trailer in!) -- things might slow down for the main route's development. spent today working on revising effects earlier in the game, since that's way less intense than writing new dialogue lol
once new main route content happens, i'll post about it in my channel on the sburb.exe/nepetaquest discord.