Little confused as to one point: Do you only draw one partner card at the beginning? Or do you draw another one each event? I'd assume the former, but since the Partner section is after the Event section in the rules, it seems to suggest the latter...
hklaxness
Recent community posts
This game is pretety good! Just one quibble, during the Bridget sequence, it may be better to have the different spirits- the different ones, that is, that each cause a different change- have different sprites. As it is, it's pretty hard to tell the difference, so bad-end hunters like me have trouble finding each specific one.
I can't install this on my phone... whenever I try, I get a message saying instillation failed. According to my package installer, the native code did not match any of the ABI's supported by the system. I'm running Android 9, and it worked on another one of my devices running it... can you help me figure out what's wrong?
Oooh! Also, somthing just occured to me!
-Levels with a single use, complete ball emptier, that removes all of the churned targets from your balls. This would encourage players to save up as many enemies in their balls at once as is fesable, so that they can bring it to the emptier and get it done all at once, instead of each relief station having a limited number of uses counted by the load.
Bought this on steam, and absolutely loved it!
Has it got problems? Yes, it does. The AI gets caught on walls and obstacles, I've crashed a few times, and it's not very challenging. On the other hand, I love it to bits! The stealth is excellent, it's all super hot, and you find that just when you think you're safe, difficulty comes around the corner. I might not be saying this if I'd bought it full price, but I definitely feel it's worth the money I spent!
The only things I would suggest (apart from more maps and content, which I assume are being worked on now):
-achievements: This game can be extra fun when you set yourself extra goals, like, CV everyone in the level, or things like that. Special goals to achieve would help make the levels even more interesting and fun to explore. Alternatively...
-collectables: Again, something to encourage exploration of the level, finding hidden secrets and ideas.
-alternative dialogue mode: This may just be me, but I feel that being able to customise the dialogue of NPC's and the Agent during vore scenes, to help fit personal tastes, would be very fun! For instance, making the vore fatal, simply by changing the dialogue and level intro/outro text.
I had this same problem, but the solution is really simple! Before you put the glove on, go to options, and turn off 'Player Portrait'. Your game won't try to load the missing texture, so it won't get stuck in the retry loop, and you can play through the manor quest without issue. Then, once you've rescued Rinny, change out of the maid/butler outfit and turn it back on. That should solve the problem! Hope this helps!