Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hugo Labrande

59
Posts
333
Followers
36
Following
A member registered Jul 05, 2015 · View creator page →

Creator of

Recent community posts

I think you're talking about an oversight on my end, either in the shortcuts or in the manual :)

Hi! If you mean the serial number, this is just the date (YYMMDD I believe) the game file was compiled. If it's version number, the latest should be 4 (just a printing error corrected from 3 though). The game won't be updated further (and I don't keep track of interpreter enhancements) so that's the final release number!

I hope that helps :) And great choices on these physical releases!!

Hello - thanks for letting me know and sorry to hear you're encountering these issues! Unfortunately this likely is an issue with the interpreter itself, which is closed source; at the time I published the game, it was the only known interpreter for MSX, and Tristam Island is probably the largest game it's ever seen, which could explain issues.

Since the game came out another interpreter has come out: https://sijnstra.itch.io/vezza This one is open source, nicely optimized, and under active development so it might be the best option to play. I will update the MSX versions to point at this one instead.

Again, sorry to hear that and thanks for letting me know!

Inform 6 / PunyInform !

The game is now open source so anyone can do it! https://github.com/hlabrand/tristam-island

Good evening! Sorry for the wait - I've uploaded a new version that should hopefully fix this! Let me know if it gives you any more trouble, I'll try to pay more attention to this page :) Thanks for your interest and I hope you enjoy the game!

Awesome!!!

:(

Hey - I can send another email but i don't know what's happening. I havent received anything either, and I did see on the website that shipping is advertised. I wonder what's happening and I feel bad for those like you who preordered! Definitely not how I wanted things to go...

I haven't asked in a while so I'll try to get that update for you!

I am not entirely sure! I think the official release is august 1, so, a few weeks after that?

And thanks for preordering!! :)

Nice! Thanks! And yes haha there is lots to choose from :)

Thank you so much, hope you enjoy it!

Il y a une version anglaise ! Pour les images, malheureusement ça ne rentrerait pas (et je suis piètre dessinateur). Mais ça veut dire que toute la disquette est consacrée à faire un monde riche, flexible et interactif ! :)

Coucou, félicitations, vous avez fini 2e du concours ! :)

Pourriez-vous m'envoyer un mail à hugo chez hlabrande point fr ? J'organise la remise des récompenses cette semaine. Merci !

Hello! J'ai essayé de jouer à votre jeu mais j'ai un petit souci : quand je clique sur "Run Game" et que j'arrive sur la page, une partie du texte sort de l'écran. Je pense que vous avez oublié d'activer le réglage "enable scrollbar" dans itch ! J'espère que ça fonctionnera avec. Merci et bonne chance pour le concours !

Génial, merci !

Félicitations !

Et oui, malheureusement, le chargement du jeu est long ; il y a aussi un préchargement qui est effectué à ce moment-là pour que l'acte I du jeu soit plus réactif et plus fluide.

Content que ça t'aie plu en tout cas ! Puis-je te suggérer de mettre une note au jeu sur itch ("rate this game") pour contenter Le Grand Algorithme ? :)

Super ! Très content de voir le jeu tourner sur du matériel d'époque :) Je viens de le poster sur mon Twitter, si ça dérange pas !

Bonjour Frédéric ! Ravi que le jeu te plaise, merci beaucoup !

Pour l'huile, tu as dû trouver le briquet ; pour le bois, il y en a pas loin de la boutique ! Ou sinon, fais comme dans le premier acte du jeu :) (J'avais rajouté cette solution alternative après qu'un testeur me l'ait fait remarquer ; si j'ai rien cassé depuis ça doit toujours marcher...)

Bonne exploration :)

(1 edit)

Hello! Sorry, this is a silly mistake in the manual :) It's ok if there are two files, just type "INTERP" and the game will start. I just updated the manual.

(There would have been 5 files if I had managed to add a loading screen, but ultimately I couldn't get it to work. Maybe for a future update!)

Enjoy the game!

Parfait ! J'espère qu'il te plaira !
Sur certains interpréteurs comme WinFrotz, on peut copier-coller le texte ; c'est pratique pour utiliser Google Translate en jouant !

Oui ! Bientôt ! :D

Merci ! J'espère qu'il te plaira !!

Merci Stéphane ! C'est une jolie peinture, de base, plus un peu de Multipaint :D

Thank you for the kind words! And oops, you're not supposed to have infinite points :D Thanks for letting me know!

This is good enough, noted. Thank you :) Poor Samuel was under a time constraint and found more than enough bugs, this is totally my fault haha. Probably a "before" that was a bit too broad and catches too many responses. Thanks!

Hi Alessandro! This is awesome, thank you so much for this great review! Congratulations on your annual, it is very well-done, and I'm very happy to be a part of it :)

(There's a small copy-paste error in the review: "inventory at the beginning, cannot be dropped before actually using them". I don't mind, but perhaps you do :) )

Thanks!

Hi Tony! Unfortunately Inform 7, even pared  down, generates too much code to fit on a retro computer! I used Inform 6, its C-like predecessor; and since even that doesn't fit on an 8bit computer, I used the PunyInform library for I6. I hope this helps, let me know if you need more pointers :) And enjoy the game!

Oh my! Thanks for the hourough report. I will look into it!

Oh, thank you for letting me know!! The first upload in my script failed because of a time out, and that was the Amiga. It is now up! Sorry about that!

I know one person who likely is on intfiction.org finished it!

No worries, don't apologize!! It's my first time rolling out a game with that toolchain, and I don't know the platforms as well as the people who have been using them for a while, so I appreciate the feedback and the opportunity to perfect my toolchain for future use ;) Enjoy the game!

Some people have reported problems even with Adobe Reader on Windows. (Which really surprised me!) It may be because of a font that's not installed on all computers, but I'm not sure. The text version should work for everyone :D

Hi again! My efforts to determine the cause of this behavior were unsuccessful, so I made a "fallback": a text file with so much space between each clue that you won't accidentaly reveal anything. I hope it works well for you, and thanks for letting me know about the problem!

Thank you all for reporting! That is rather odd, I'm a bit baffled. I don't really know what could be the problem; I used a LibreOffice document with black writing on a black background, and then exported to PDF.

Could it be because of the font? I used the Caterina font; maybe if it's not installed on your computer, it won't display and/or copy?

I will investigate and release a new version of the InvisiClues soon, possibly tomorrow. Thanks for your patience!

Hi Jammet, today's update should address the save problem. Let me know if it works better with the .d81 file on TheC64! Thanks

Hi! How do you mean? It won't let you select any text, or does the selection not change the color of the text? (If selecting text works then you could copy and paste - not as convenient, though, I know...)

Thank you!

oh wow nice find! I definitely need to fix that! Thanks 😁