I think you're talking about an oversight on my end, either in the shortcuts or in the manual :)
Hugo Labrande
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Hi! If you mean the serial number, this is just the date (YYMMDD I believe) the game file was compiled. If it's version number, the latest should be 4 (just a printing error corrected from 3 though). The game won't be updated further (and I don't keep track of interpreter enhancements) so that's the final release number!
I hope that helps :) And great choices on these physical releases!!
Hello - thanks for letting me know and sorry to hear you're encountering these issues! Unfortunately this likely is an issue with the interpreter itself, which is closed source; at the time I published the game, it was the only known interpreter for MSX, and Tristam Island is probably the largest game it's ever seen, which could explain issues.
Since the game came out another interpreter has come out: https://sijnstra.itch.io/vezza This one is open source, nicely optimized, and under active development so it might be the best option to play. I will update the MSX versions to point at this one instead.
Again, sorry to hear that and thanks for letting me know!
The game is now open source so anyone can do it! https://github.com/hlabrand/tristam-island
Hello! J'ai essayé de jouer à votre jeu mais j'ai un petit souci : quand je clique sur "Run Game" et que j'arrive sur la page, une partie du texte sort de l'écran. Je pense que vous avez oublié d'activer le réglage "enable scrollbar" dans itch ! J'espère que ça fonctionnera avec. Merci et bonne chance pour le concours !
Félicitations !
Et oui, malheureusement, le chargement du jeu est long ; il y a aussi un préchargement qui est effectué à ce moment-là pour que l'acte I du jeu soit plus réactif et plus fluide.
Content que ça t'aie plu en tout cas ! Puis-je te suggérer de mettre une note au jeu sur itch ("rate this game") pour contenter Le Grand Algorithme ? :)
Bonjour Frédéric ! Ravi que le jeu te plaise, merci beaucoup !
Pour l'huile, tu as dû trouver le briquet ; pour le bois, il y en a pas loin de la boutique ! Ou sinon, fais comme dans le premier acte du jeu :) (J'avais rajouté cette solution alternative après qu'un testeur me l'ait fait remarquer ; si j'ai rien cassé depuis ça doit toujours marcher...)
Bonne exploration :)
Hello! Sorry, this is a silly mistake in the manual :) It's ok if there are two files, just type "INTERP" and the game will start. I just updated the manual.
(There would have been 5 files if I had managed to add a loading screen, but ultimately I couldn't get it to work. Maybe for a future update!)
Enjoy the game!
Hi Alessandro! This is awesome, thank you so much for this great review! Congratulations on your annual, it is very well-done, and I'm very happy to be a part of it :)
(There's a small copy-paste error in the review: "inventory at the beginning, cannot be dropped before actually using them". I don't mind, but perhaps you do :) )
Thanks!
Hi Tony! Unfortunately Inform 7, even pared down, generates too much code to fit on a retro computer! I used Inform 6, its C-like predecessor; and since even that doesn't fit on an 8bit computer, I used the PunyInform library for I6. I hope this helps, let me know if you need more pointers :) And enjoy the game!
Thank you all for reporting! That is rather odd, I'm a bit baffled. I don't really know what could be the problem; I used a LibreOffice document with black writing on a black background, and then exported to PDF.
Could it be because of the font? I used the Caterina font; maybe if it's not installed on your computer, it won't display and/or copy?
I will investigate and release a new version of the InvisiClues soon, possibly tomorrow. Thanks for your patience!