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Harry Newton

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A member registered Sep 27, 2018 · View creator page →

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Hi, was hoping somebody could help shed some light on this issue. 

It seems that when I import a model into Unity (in this case a sort of mini-golf course), no matter the export settings of the model, there are invisible walls between all of the tiles. Even if I merge the objects within asset forge and use a mesh collider it still seems to register microscopic gaps between each tile that cause objects to behave strangely when transitioning from one tile to the other (may leap into the air or stop completely for example). 

Sorry if this sounds more like a Unity help request but I believe it may be caused by a slight bug with the merged tiles that seem to maintain small gaps even when they aren't supposed to.

No, afraid not. 

Thanks for play and the feedback!

As long as it is still in the file you unzipped from, you should be able to just double click it to run

Thanks for playing and for the feedback. The length of the game purely came down to time limitations of the jam it was for. 

Thanks for playing! Glad you enjoyed it. 

Hey thanks for playing! I did plan to add a second ending but as I ran out of time for the jam I didn’t manage to squeeze one in. 

Thanks for the feedback and for playing, glad you enjoyed it!

Thanks for the kind words and for playing! 

Thanks for playing :)

Thanks for the feedback, will keep in mind for any future stuff like this!

Thanks for playing :)

Hey thanks for downloading, as this was just for a game jam I don't currently have any plans for updating it. However, if I find the time in future I may do.

Thanks for playing! Due to the time constraint I only managed to squeeze in just the one ending but I did plan a second ending.