Could add a mechanic where water is less effective with higher tier metals, and you gotta buy oil?
holytrolls
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So, I don't know if anyone has suggested yet because I'm not gonna read through hours wort of suggestions to check that, but I have a crazy idea.
What if we had the ability to repair? I dunno if you have plans for the tools on the side of the workbench, but we could use those to repair weapons, and hand them back for a fee. It'd be like a quarter of the cost, since we use no mats (or very few, depending on the damage, in which case the price goes up) and our charisma could max it out at like half the cost of the normal weapon buy price.
Now, aside from that, there's also my crazy idea. I know you want to expand the areas of exploration and customization, but I see there's a broken cart outside my house as of 0.0.73. What if we could upgrade our shop, first of all, and I know you already want to do that. Also tho, what if the cart could be used for deliveries? I think you gotta make the boxes a little slower moving when picked up so they don't jostle stuff so hard, or delivery boxes could have like different shapes and the items set in them get locked into a place so they don;t fly around? IDK. But, we could get a guy come in with a paper, he hands it to us, and it could be taxes or a military order! And then the military order is like "Make the Army 10 one handed swords of tin!" and he'll hand you like the paper and you'll get the coin to make those. If you don't put them in the cart and "deliver" them, you lose hella money and maybe that could be a loss idk how that would work but it could be like normal orders just with boxes of items.
Also, Dunno about armor being implemented, but making that would be sick as fuck.
That's all thanks for reading my shit idea if you did.