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Honeycomb Interactive

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A member registered Feb 08, 2016 · View creator page →

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Recent community posts

sort of! you have to chant the magic words each ritual ingredient has on the card at the end to win

Thanks so much! Hoping to have a better optimized version to share later this year <3

Thanks Tamatoa! Added it today.

No you!

You'll need to download it through the browser client. Sorry for the inconvenience.

Hi Sister, what platform are you trying to download on? The game is hosted on a google drive link at the moment and is functioning correctly when downloading via chrome/edge. Please let me know if I can help more. 

Thanks!

had to change host sites. download link should work now

had to change host sites. download link should work now

should be fixed now thanks!

should be fixed now thanks!

https://honeycombinteractive.itch.io/odds-irons-dino-combat-racing

https://honeycombinteractive.itch.io/prisonofthemagi-chapterzero

https://honeycombinteractive.itch.io/couch-goblins-demo

https://honeycombinteractive.itch.io/spell-slingers-trick-or-treat-demo

All the game dev work I did this past year besides my 9-5 game dev job! 

Yeah I'll be disabling that in the next update coming in a couple months! Thank you 

Thanks so much Vlad! There will be more features and performance boosts in the full game coming next year!

planning on this time next year! totally different map (and bigger with more loot and enemies and a stronger narrative backbone)

Hey Vlad! Thanks so much!!!! The full game coming next year will have much better options for perf and controls promise!

Thanks Anton!

Hey thanks for playing!

v1.3 out now with lots of fixes! 

Also, here's a new trailer for the demo!

No worries, its so nice to see folks helping others on here. I really appreciate it <3

Thanks, this was fully cooked by the book and packaged with the Project Launcher. I used to work on UE4/5, so I'm well aware of all the best practices! Its just a big beefy boy of a project with lots of bells and whistles in it. Thanks anyways :)

It's also an open world level with lots of space to explore, 2GB is pretty small for nex gen 3D games even for solo indie productions like this one. 

Hi Rocky, dropbox accounts are free and itch.io has a 1GB download limit for projects. This is a UE5 game so it's got lots of cool visual and gameplay features that are next gen like Global Illumination.

Howdy! please consider this free demo for an action rpg with major halloween vibes!
https://honeycombinteractive.itch.io/spell-slingers-trick-or-treat-demo


Prison of the Magi 

A first person open world horror game with exploration and subtle scares. Developed in UE5!


https://honeycombinteractive.itch.io/prisonofthemagi-demo

COUCH GOBLINS
A 1-4 player couch co-op/multiplayer party game with a charming fantasy theme including 3 levels to run through! Developed in UE5!


https://honeycombinteractive.itch.io/couch-goblins-demo

Spell Slingers "Trick or Treat" demo
A spooky spell simulator with loot, an open world to explore, and lots of candy. Developed in UE5! 

https://honeycombinteractive.itch.io/spell-slingers-trick-or-treat-demo

Hello friends and Happy Halloween! 
I decided to spend the month of October working on a UE5 demo about wizards with a spooky holiday wrapper! It was a lot of work and I'm really proud of how it turned out. I hope you enjoy!
https://honeycombinteractive.itch.io/spell-slingers-trick-or-treat-demo




Spent some time today testing out the much needed game save system! 
 https://twitter.com/goudabreeze/status/1419021317525934087?s=20

Here's a look at the new Save Points. They'll be spread around different parts of the Gloaming Isles. 

YUMMMMMMMMMMMMMMMMMMMMMM?

bless

Thank you, I'll be sure to reach out if I need one!

Thank you!

thank you so much! I plan on making a full game from this idea eventually!!!

Hello itch.io friends! 

THE STORY SO FAR: 
My name is Grant and I make games under my label Honeycomb Interactive. On top of that stuff, I work full time in game development (no I do not sleep much)! I tend to work on a bunch of stuff at once "Lazy Susan" style, but my main side project is PRISON OF THE MAGI. "PotM" is an open world horror game about exploration, survival, science, witchcraft, and cosmic forces. The scope of the game is basically a one man immersive sim in a bottle with combat, loot, puzzles and abilities clocking in at 2-3 hours. I believe the truly great horror games are short and sweet!  

The initial premise for the game came to me in October 2019 and I began concept art and storyboards immediately, then came some initial game and level designs. At the time I was working on the Unreal Engine in a QA role. Shortly after leaving Epic, I released a standalone 20 minute prologue game called Prison of the Magi: Chapter Zero. It was mostly a linear experiment in the art style, level design and narrative I was aiming for, but the gameplay was limited.
Flash forward to 2021, and I've continued development with new tech under the hood of the full length game. Last Fall I designed the "Gloaming Isles" as the world for the player to explore, a spiraling archipelago. I also fleshed out a narrative that spans 2 centuries, about an eternal island on another plane of existence that alchemists and sorcerers from Ancient Egypt to Cold War Russia have tried to find. A great power lurks there, and the player will slowly discover it's secrets and whose footsteps they walk in. 
I released my first Prison of the Mag demo with alpha content of the first 10-15 minutes earlier this Spring, and an updated build released today with improved graphics and gameplay!

FUTURE DEVELOPMENT 2021/2022: 
The game is now at the point in development where all the pieces are in place and all the core design elements are in place, and am now adding depth and more gameplay loops. What's left to do includes:
-Enemy AI
-Continued level design and expansion of playable area 
-Environment Puzzles
-Combat 
-More horror events
-More Loot and Artifacts 
-Economy System
-Upgrades and Ability System
-Narrative (Notes, Voice Acting, Dialogue Trees)
-Sound Design (custom folly)
-Performance Improvements 

I'd love to hear feedback on the game demo and prologue if you have the time, and I hope you like it! 
Here's the first draft of a trailer I made for the new demo this past week: 

https://honeycombinteractive.itch.io/neon-baller-01