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HooGames2017
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Thank you for the kind words and, of course, for the criticism of the games. I know that many like parallax scrolling and much more. I am rather someone who tries to get as much fun out of a game as possible. I like playing my games myself and even my son plays my games. I've never been a fan of background scrolling. I know everyone has different preference. I'm sure there'll be a game with it soon, but first I'll finish the game and then I'll start planning the next project. So let me surprise you. So it won't be boring. I was actually planning to release a boxed version of the game, but unfortunately I haven't gotten around to it yet.
Thank you for the very good video about Dr. Dangerous. The game should remind you that there weren't always checkpoints. Many games are hard but I never liked that you could die your way through the levels. I kept the levels smaller because otherwise it's very frustrating when you have to start all over again. I don't find the challenge so difficult that you have to throw the joystick directly against the wall like in Rick dangerous. That's why I included the level codes, otherwise the game would be too difficult ;) My latest game will also be without checkpoints, but not quite as difficult. So let me surprise you.
I also have a lot of ideas for other games and not just platformers (my favorite).
Thank you very much. I'm also always surprised that you can achieve so much with 32 colors. I'm also a big fan of this kind of thing. There are so many games that look fantastic for the PC and are bursting with graphics. It's more fun for me to bring new games to the Amiga and people enjoy them more than the hundredth 3D platform game
Many thanks for all the tips. I've kept the levels in the game very small and that's why I've made it so that if you lose a life you have to start the level all over again. I loved that in the old games. Yes, it was annoying at times, but that's why I included the level codes. So you have to think carefully about whether I can kill the enemy with the arrows or whether I should jump on his head. That was always a challenge and I loved it.
The two buttons, one for jumping and one for shooting, should actually work