Sorry you feel this way. Won't you reconsider? Hardly more than a handful of all the people in the while world play my games. I've got several days into it already and I want to finish what I've started, so I guess I'll make something similar but different out of it. I just assumed you'd say yes as others have. But I can create unique levels. That's the hardest part, but I can do it. Does anybody actually make any money worth counting by making simple puzzle games like this? I doubt it. I do it just for the pleasure of making them.
horan
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This is a great game! May I get your permission to reproduce it in a different format as seen here? I will happily provide attribution to you in the game help with link back to this page and not charge a penny for the game's use. I may change a few things while preserving the game's mechanics. I've asked other puzzlescript game authors, and all have said yes so far. I do this as a retirement hobby, find great puzzle games and recreate them from scratch in Javascript, html and css, and I've made some original games of my own as well.
I like your game very much. Can I get your permission to do a remake of The Citadel in this format? I will be happy to include links to your puzzle script version and your web page in the game credits. Maybe I could call it Fortress?
https://zorbalunk.com/miniban/
I'm soon publishing this game as well, a Roguelike game, like Beast, Rodent's Revenge and Sokoban. I know the menu button doesn't work. I'll be refactoring this game in the format of that above, which scales itself better for different display sizes, in particular small, portrait mode 320px width mobile phones, though there's likely not many of these anymore.
AlphaBrat is modeled after the 1024 and 2048 games, although it works a little differently to accommodate the greater span of 26 alphabet characters. Use arrow keys or buttons to move letters left, up, down and right. When letters collide, two A's become a B, two B's become a C, and so on. Each move will add a new letter to the grid, if possible. You win when two Y's become a Z. But the true, AlphaBrat Ninja will press on until all squares are filled with the letter Z. AlphaBrat.
Thank you Max. That's very gracious of you. I really like this game. My version of your game is here: https://zorbalunk.com/apac/ On the menu you'll see it listed as Packer Person.
Word Rogue is rated PG-13, for ASCII violence. By pushing and pulling them about within the dungeon, arrange five letters horizontally to form a word, while fighting off killer, blood-red, blood-thirsty, Ampersand zombies. This game is not recommended for the faint of heart or easily squeamish. Possible side effects: vivid ASCII nightmares and/or loss of lunch.
Use your standard keyboard arrow keys or directional buttons, L, U, D, R, to move your player character into available spaces and to push letters. Your player will shoot Ampersand zombies automatically when the appropriate direction keys/buttons are pressed/clicked/tapped. If you want to shoot in any direction from a fixed position, toggle shooting mode on and off with the escape key or S button.
If, when pushing a letter, you get it stuck in a corner or against a wall, use the space bar, G button to grab it and move it in any available direction, When five letters are arranged horizontally to form a legitimate English word, you win.
With some of my games, Lime Larry, BlockBot and upcoming Box Works, I've designed the levels, but I've not designed any of the sokoban levels myself. With Neko Mania the levels are generated by an algorithm which I wrote, which makes sure they are solvable, and the single, more or less infinite level for Treadstone is generated by an algorithm of my design.
I haven't solved them all. But they all come from collections where the level authors have guaranteed that they are all solvable. There's a menu option to view author info, with a link to his web site. As I recall, I believe one of the level authors either has solutions or a link to some sokoban solving software. But it's quite amazing that you've got to level 101.
Thank you so much. I modeled my mechanics after a puzzlescript remake of catrap, which has the player moving in the same direction as pushed blocks, like sokoban, which often presents no issue. But likely his level 68 exhibits the same problem because, in the original catrap, the player pushes a block but doesn't himself move. I've corrected the problem. I need to test a little more to make sure I haven't created another problem by fixing this one, but I think I got it right. I found a video which shows a walk through of level 68 and will post if you desire. Thanks again for the heads-up.
Spooky Bash is a remake of the Catrap/Pitman puzzle game, originally created by Yutaka Isokawa, in 1985, which he wrote in HuBasic for the Sharp MZ-700 personal computer. Use keyboard arrow keys or arrow buttons to move Spooky, escape key or Undo Move menu option to undo moves, space bar or action (asterisk) button to make Spooky trade places with his shadow. Destroy all zombies and ghosts to advance to the next level.
BlockBot is based on the puzzle game, Block Dude, originally created by Brandon Sterner for the TI-83 and TI-84 graphing calculators. Thousands of students have wasted incalculable aggregate hours of invaluable class time playing this game instead of doing math. And now so can you, without needing to acquire a special device to do it. Who says there's no such thing as progress?
The goal of the game is to access the lock/exit of each level by moving the character of the game, named BlockBot. To accomplish this, you will need to cleverly move blocks about within the level to provide a navigable path to the level exit. On a console computer, use the arrow keys to move, the space bar to take and drop, and the escape key to undo moves. On mobile, use arrow buttons to move, asterisk to take and drop, and menu option to undo moves.
Treadstone is a sort of Roguelike game, sort of like Slender Man. That's much of the story already; but wait, there's more! You find yourself in a vast, absolutely black, dark dungeon, of infinite dimensions, carrying only a flashlight to illuminate your way, and you are tasked with finding eight, variously colored gems. Find them all, before The Beast gets you, and you win. It's a walk in the park, except that it's dark! Play it now in your browser. On a console computer, use arrow keys to move, mouse to point flashlight. On mobile use touch.
Neko Mania is inspired by PuzzleScript, especially designed to display and play nicely on mobile devices. Move Neko about on the screen, using your keyboard's arrow keys or by clicking/tapping on the arrow buttons, to remove all colored balls of yarn, without getting stuck. Compete with other players by completing the most of an infinite number of levels in the least amount of time.
Click here to play on itch.io.
Hello. I'm pleased to announce release of Lime Larry on Itch.io. I was entirely charmed by PuzzleScript and many games made with it, but disappointed that it didn't display and play so well on mobile devices. So I've written my own little game engine to solve that problem, which is modeled after the way PuzzleScript works. Lime Larry is one of four puzzle games I've made with it so far, the others being two versions of Sokoban and a remake of Block Dude. Please try it out and leave comments with regard to any issues you might find. I think the game play is fine, but I did just discover a hole I had left in level 7 which made the puzzle much to easy to solve. I've fixed it for itch.io, although the version on google play still has the easy loophole. I'll need to update a new release.
Click this link to try Lime Larry https://horan.itch.io/lime-larry
Best regards,
Mark