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H O R O L O G I Q

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A member registered Jun 09, 2020 · View creator page →

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That's a very useful feedback, Lucas, I was wondering if 800px height was standard, but definitely I could place inventory elsewhere instead, just to avoid these issues. Thanks for the comment!

Hahaha, thank you very much for the beautiful comment, mate! And long live Godot!

Thank you very much for the honest feedback!

Yep, it's hard and a bit frustrating sometimes. You have to keep clicked the chest or the inventory item until Link is aware, but he sometimes get distracted, lol. Thanks for the feedback!

It's working, it just happen that Link is not very obedient, lol. You have to keep clicked the chest or the inventory item until he is aware. But he sometimes get distracted :) Thanks for the feedback

Haha, yep, maybe he's just too dumb... Thanks for your feedback!

Yep, it can be improved infinitely of course and let Link being less dumb, lol... I wanted the game to not behave like a point-and-click, because I think it would destroy the whole point if you just directly move him. I think I just hadn't the time to find the right balance. Anyway, thanks a lot for your feedback! :)

Hahaha. Thanks a lot for your feedback!

Great one! I enjoyed the stress!

Cool concept! Very polished and fun, great work!

I was expecting some meta entries about GMTK, but this one is really cool and actually fun! I was fully engaged until I finished the puzzle. Well done!

Very cool game, it reminds me of the old Nemo game for the NES!

Very nice, I love how the spider looks and feels! I got stuck in the book pile

Thanks a lot for your feedback! Part of that was actually intentional. We usually play Link without caring much about Navi, so I wanted the player to not having direct control and struggling trying to communicate with him, but I understand it might be too frustrating.