Puh. Bis zu der Aktion mit der Greifhakenpistole war das Game eigentlich in Ordnung, aber dann...
Horror_Heaven
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Atmospherically, this is absolutely great again. The jumpscares were right again, only N4bA can do that. I also think it's great that something new is being tried out here with the shotter aspect.
But in my opinion, the mechanics still need a lot of work. The character staggers like after 5 bottles of vodka, which makes it really hard to aim properly. This is made even more difficult by the limited FOV. In addition, you don't have any aiming points, laser pointers or crosshairs. After each shot, the character pulls the gun up so high that the second shot goes into the ceiling.
I understand the intention behind it, to keep the game as realistic as possible, but from a purely gameplay technical point of view, it doesn't really work for me.
I also think the game is called prototype because it is a kind of technical demo in which the developer simply tries something new. But the whole thing is really good and I hope they perfect it and bring out a really cool game in the style of Condemned.
Another thing to note is that the game lags annoyingly and crashed once when I went down to the basement.
I'm very curious to see what will become of the whole thing. N4bA is and remains the best developer studio for horror games at the moment.
You can watch my Video here:
I am looking for the game '7 Days'. I saw a video on YT and wanted to play it. Now I can't find it anywhere. I don't want to subscribe to Patreon. But of course I would buy the game. Will it still come here? I would also make a video on my channel and introduce it to people. I'm not really a fan of pixel games, but this looked really good. Very artfully designed. Of course, I'll try out another game here first.
Das Spiel hat gute Ansätze. Vor allem der grafische Stil gefällt mir. Keine Standart Assets und so. Da hat sich der Entwickler echt Mühe gegeben. Und für das erste Game gebührt dem auf jeden Fall Respekt. Ich persönlich fand aber, dass es etwas überladen mit unheimlichen Sounds war. Dadurch verlieren die ihre gruselige Wirkung. Was auch sehr irritierend war, das Dynamit hat kein Geräusch gemacht als es explodiert ist und die Wand sah aus wie neu gemauert. Aber es ist ja auch nur eine Demo. Ich bin echt gespannt auf die Vollversion. Ich will wissen was auf der Farm passiert ist^^
A really interesting idea. The melody of the violin was just wonderful and the idea of using it as a kind of soul catcher was really ingenious. It's hard to do something today that hasn't been done a hundred times before. But here it succeeded. Unfortunately, I can't give it more stars because the game is simply not extensive enough and the graphics aren't exactly the best. But there is a lot of potential in the idea and you could make a wonderful game out of it. Add a few puzzles, a few render sequences and a few more eerie moments and it would be great.