I got a new ship right after this battle. I don't have any new contact with this new ship or fleet.
Hoven
Creator of
Recent community posts
Here's a topic with various suggestions and Quality of Life feature that i find useful.
I don't have any separator in my numbers, so it's a real pain to read them, especially when billions and more are involved.
I can't pan the camera in galaxy map, it's a bit difficult to target a far system because i can only dezoom.
I abandonned my ship due to early game pirates, and sort of successfully fled, but after this I don't encouter any other ship on galaxy map, I played few hours without any encounter even in hostiles territories. If i keep the galaxy and create a new captain, i have almost immediatly a contact and reloading old captain don't solve the issue.
There is a crash after i click on "clear" to clean a galaxy. I played it a bit, and it's easily repetable. Here's the crashlog.
vendredi 29 décembre 2017
Crash on layout: mainScreen
Crash reason: La référence d'objet n'est pas définie à une instance d'un objet.
Crash report: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Starship_Command_2.Game1.Clear()
à Starship_Command_2.Layouts.MainScreen.Update(Single dT)
à Starship_Command_2.Game1.Update(GameTime gameTime)
à Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
à Microsoft.Xna.Framework.Game.Tick()
à MonoGame.Framework.WinFormsGameWindow.RunLoop()
à MonoGame.Framework.WinFormsGamePlatform.RunLoop()
à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
à Starship_Command_2.Program.Main()
Hi, i'm really enjoying your game, but I have a reccurent crash as soon as i click the "Fleet" icon.
Here's the crashlog
jeudi 28 décembre 2017
Crash on layout: shipCombat
Crash reason: Text contains characters that cannot be resolved by this SpriteFont.
Nom du paramètre : text
Crash report: System.ArgumentException: Text contains characters that cannot be resolved by this SpriteFont.
Nom du paramètre : text
à Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(CharacterSource& text, Vector2& size)
à Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
à Starship_Command_2.Controllers.GUIObject.Draw(SpriteBatch spriteBatch)
à Starship_Command_2.Game1.Draw(GameTime gameTime)
à Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
à Microsoft.Xna.Framework.Game.Tick()
à MonoGame.Framework.WinFormsGameWindow.RunLoop()
à MonoGame.Framework.WinFormsGamePlatform.RunLoop()
à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
à Starship_Command_2.Program.Main()