Hello, Valerianl!
Thanks for your suggestions, I'll pass them along. You should know that we'll be implementing city hall upgrades/offices to provide all sorts of boosts. Anyway, including an additional policy tree may be manageable for us!
Yep, currently we're commenting in a 'devlog/update' subpage for an older game version (0.4.2.1). LowPolis is now available in version 0.6.2.
We always update all the game for all 3 platforms (Windows/Linux/macOS).
So to download LowPolis for your system you just need to:
Enjoy! 😇
Hey, bobler!
Yep, we had a small issue with Mac in this update but we've managed to fix it! :)
Please download the current version from the main project page.
Hello, Xars! As always, we've been busy with studies and daily jobs, haha.
The greatest global gameplay change is on its way to LowPolis! Map generation was our long-term project and it's almost there. We've done a lot about sound design too. After we some discussions in the team, we're planning to start releasing smaller patches a bit more frequently. Our official Steam page is on its way too, so a lot is happening in the background.
Hey, Xars!
You're welcome to join LowPolis Discord server or to create a new thread at our Itch.Io community board. Thanks for asking!
Hello Valerian!
Great thanks for your latest LowPolis review and words of support in it.
We’re also very happy to see your topic in the suggestions! :D
That’s a huge, huge idea you’ve presented here.
Options to increase variety in LowPolis make a lot of sense. We’d like at least to consider how could we make player choices more meaningful. Different decisions that change available buildings are something reasonable for a city-builder game.
While government/policy choice is something that shines in classic strategy games, LowPolis is still more of a city-builder than a regular strategy. We really need to think how to give our players something that transforms the game in a powerful way.
“More buildings” or “different buildings” is a good starting point. Yet the most important thing would be to come up with ideas how these buildings could change overall gameplay.
You can be sure that we’re going to discuss it together with the team soon.
Thank you for keeping up with the project and joining the conversation! :)