High Score: 34.3. Nice music by the way :)
HSmileyFace
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Only played a short while but from reading the changelogs it seems like there's still more content to be found. Feels very polished. Satisfying particle effects, without being too over the top, as I often find in Geometric / Neon styled visuals.
Only complaint is there's no option to aim with the mouse.
I like it!
I'm liking it so far! If I could suggest a couple of small improvements:
It's sometimes difficult to wall jump because if you press away from the wall, you immediately move off of it, and can't jump. I'd suggest implementing a feature where holding away from the wall doesn't immediately detach the player, but instead waits like 10 frames or so. Most popular platformers with wall jumping do this, and it makes wall jumping feel a lot more responsive.
Being able to move with the arrow keys would be nice too, should be an easy thing to implement.
Other than that I really enjoy it! Sliding feels super great and the levels are challenging! Going to keep an eye out for further development updates (Came here from r/godot)
Yes, the game is super short right now. Had irl commitments during the jam.
Really glad you enjoyed what I had though :) I was very happy with how the destructible environment turned out. Gives you something to do while walking around. I plan to finish the first area soon, including a boss, so It'll be more than just an empty area to explore.