Probably only at the beginning of 2025, but the demo version will be updated periodically.
Hugo Laion
Creator of
Recent community posts
Hi, thank you so much for playing my little game, I love seeing other people playing my creations and I love it even more when you make videos <3. Balancing is really hard for me, although 90% of the player's strength is the build and upgrades. Like the Purification skill, it is practically mandatory since it is an "infinite" source of healing, it has no cooldown and heals 80-130 at the beginning of the game, and it has another skill that recovers mana periodically, so it's just toggle between the two skills. It also has a skill that removes stun effects and paralyzes surrounding enemies, it's a good survival skill. I had few people to test the game so I ended up not knowing what was very unbalanced, but I believe that an interactive tutorial that appears when the player is low on health and shows that he has an ability that can heal him instantly and with no cooldown, it would be a good idea. Not everyone has the patience to read kkkk. But thanks for playing and for the review, I will definitely be balancing the game more and improving the tutorial, as well as adding more content and trying to differentiate enemies from allies. Thanks again <3
In fact, I didn't have a lot of planning at the time I developed the game. All my friends and people who played the game complained mostly about the part where multiple enemies appear at the same time. But I thought this would be good since I love games with a lot of clutter and visual pollution, but it doesn't seem to work very well in the game.
Thanks for the video and for having seen potential in my game, I will improve the game to fix these negative points.