Nice game, made it to 120000. Got those pro gamer moves.
HumanInTheory
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A member registered Oct 21, 2019 · View creator page →
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Experience the sights and sounds of this immersive loot crate simulator.
Simulation
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A short IF adventure using only hyperlinks.
Interactive Fiction
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A work in progress text-based roguelike.
Interactive Fiction
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Recent community posts
Fortress (Creative, Right?) jam comments · Replied to Cheeky Lions in Fortress (Creative, Right?) jam comments
You can get a better idea of exactly how we did it if you download our source code, but basically there is a world scene in Godot with two tilesets, one for the regular map, and one for the apocalyptic future that you see through the portals. All the portal effects are controlled by shaders, and the inside uses the texture of the apocalypse tileset, along with the collisions from the tiles. Thanks for playing!
Falling through the platforms is a bug feature that has to do with the fact that the platforms are semi-solids, so you can walk through the side of them. We couldn't figure out how to make it so both ways the collisions would line up into a slope so the player couldn't fall through. Thanks for playing our game!