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HumanInTheory

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A member registered Oct 21, 2019 · View creator page →

Creator of

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Nice game, made it to 120000. Got those pro gamer moves.

Yeah, most of my weekend was spent trying to make the code to make the code to do the things, I'll probably go back in and try to make it more clear once I've gotten the hang of the library functions, maybe add a few levels once I can do it without crashing the game.

Loved the concept, though I did manage to get soft-locked once or twice on level five. Nice use of assets, although the music seemed really glitchy and out of place, and also didn't match the cited music?

You can get a better idea of exactly how we did it if you download our source code, but basically there is a world scene in Godot with two tilesets, one for the regular map, and one for the apocalyptic future that you see through the portals. All the portal effects are controlled by shaders, and the inside uses the texture of the apocalypse tileset, along with the collisions from the tiles. Thanks for playing!

Falling through the platforms is a bug feature that has to do with the fact that the platforms are semi-solids, so you can walk through the side of them. We couldn't figure out how to make it so both ways the collisions would line up into a slope so the player couldn't fall through. Thanks for playing our game!

Yeah, I wish we had time to flesh out and implement the story we came up with, but getting the mechanic working was way harder than either of us expected.