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Human Robot

71
Posts
267
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13
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A member registered Mar 22, 2020 · View creator page →

Creator of

Recent community posts

what a cool little critter :)

Thanks for trying it out!

Thanks for trying out our game!!

Thanks! Let me know when you do. We'd love to check it out !

Thanks for playing our game!

thanks for playing our game!

yeah i had a few tricks (low poly, setting indexed colors to 2, merging models to reduce draw calls etc.) . We did price it, but after a while, we set it to free. We're currently working on another horror game, so watch this space. :)

Yeah we planned to update the map should it gain some traction, but we didn't manage to get enough traction to justify continuing it. Hopefully that changes one day

Thanks :) 

thanks :)

Ey thanks for the feedback!

Very cool looking game!

Thank you very much for checking out our game!

Ey thank you for checking it out ! If you liked that jumpscare, there's way more of it in our multiplayer sequel "cosmonaught".

Ey thank you for checking it out ! I didn't expect there to be players to this day. Do check out our multiplayer sequel "cosmonaught" if you have the time!

Hey first of all. Thank you very much for trying out our game! We did have a discord server for HumanRobotGames. It used to be private but I can bring it public https://discord.gg/4TG3mMGdDK.   (there's a whole bunch of art assets, and mostly technical discussions)

As for the steam release, we will look into it. The main thing keeping us tied up is the actual production and photon integration. On top of our day job and freelance stuff. If we get off the ground here, I wouldn't mind paying a fee to get it on Steam. 

Thanks for checking out our game! I enjoyed your playthrough of it. 

Thanks for playing our game! We'll try to spice things up in the future, if we do decide to remaster this game or add a sequel to it. Fingers crossed.

Thanks! :)

Thanks for playing our game!

I was just playing this with a friend the other day, and didn't expect a sequel in a million years. Definitely buying this!

Yinteresting 

Cool demo!

Thanks for playing our game man, and for covering it!

Thanks for your support!

Thanks!

Thank you for very kind words.

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Thanks for playing our game. Really appreciate it!

Thank you very much, and we're glad that you've enjoyed it. Our inspiration for this game came from the Soviet space program, and SpaceX as they were testing their SN1-5 starship prototypes.

Thank you very much for your kind words. We're already working on our next few games, and currently wrapping up on a platformer game, so stay tuned. 

Thanks for trying out our game. We looked up short "micro-horror" games like the original siren head and insomnio as inspiration, as this is still our first game and we're new to this. For the collaboration work, it will be a top down puzzle game. I'm also trying out some basic puzzles, basic combat and survival mechanics for my next game, which is another short first person horror game ( so that one's more of a solo dev thing on the side)

Thanks for playing our game. We'll definitely be checking it out!

Thanks for your kind words man. That game was a collaboration with my other friend during lock down, but in my free time, i'm making another solo project inspired by an arg called thesunvanished, and thinking of games that are open ended, yet have a lot of potential for exploration and lore building that can increase replayability. 

thanks for playing our game. SCP has been one of our inspirations, and we're looking into other more obscure and simplistic scps that are like 087 and 432 and seeing what we can add to make it more engaging and unique.

Thanks for trying out our game :)

We were limited by time constraints this time round, and barely managed to add enemy NPCs. In the future, we'll definitely take what we've learnt here and craft more enemy encounters via lights and ambient audio. Thanks for playing our game!

We do not have Russian localization, which I apologize for as this game is called "the last cosmonaut" after all. In the future, we'll try to hire translators.

I'm glad you enjoyed it. We were thinking of adding some lore and backstory but were limited by time constraints. However, there are still a few bits of information in the notes that reference real life events if you can spot them.

Yeah one of the few downsides to using prefabs and 1 bit pixel art is that some of the corridors can be a bit samey if you don't add enough variation. At any rate, I'm glad you enjoyed the encounter at the end!

Thanks for your kind comment! We were kinda reviewing as to whether we made the right call with leaving the audio out and playing with lights alone for this one.