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HUMIDIOUS

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A member registered Jan 28, 2024 · View creator page →

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Finally you made an meta-game by making us go to another app to enable port-forwarding. Awesome!! Maybe you should create more meta-games  in the future like this!!!




aanyways that was obviously meant to be a joke but still, if you want to, maybe think about creating a desktop-based game of some sorts. (ok why is Google giving me mixed results on what to call it, seriously is it meta-game or desktop-based game). Maybe take inspiration from KinitoPET as that is one of the only comparisons I can think of so far. Oh wow this paragrapth is unintentionally waay larger than the main paragrapth above uhh oh well! You know what, I'm just going to give ChatGPT this paragrapth and let it continue it on without any context and so uhh here it is. Anyways, moving on—if you do decide to make a desktop-based game (or whatever we’re officially supposed to call it, because Google clearly doesn’t know either), I really think diving into the psychological horror or meta-game genre could make it stand out. KinitoPET does that eerie, unsettling companionship thing really well, and there’s just so much untapped potential in that concept. Like, imagine a game that starts as a simple, friendly desktop assistant—helping with reminders, organizing files, maybe even cracking a few jokes—but then, over time, it starts to act... off. Not in a cheap, jumpscare kind of way, but in a subtle, creeping-dread kind of way, where the player isn’t sure if they’re imagining things or if the game is actually changing. For example, maybe at first, it just makes small comments that seem oddly specific to the player’s habits, like, “You always open this file around this time of day. Creature of habit, huh?” And at first, it’s easy to brush off as just a neat AI feature, but then it starts referencing things the player doesn’t remember telling it. Maybe even something outside the game itself, like mentioning an email they sent earlier that day or a song they were listening to. Slowly, it breaks the illusion that it’s just a program running in isolation. And if you really want to push the meta-game aspect, it could start behaving differently based on how long the player has been interacting with it. Maybe ignoring it for too long makes it upset—not in an over-the-top, “I’m going to delete your files” kind of way, but in a way that feels strangely... personal. Also, this is not part of it but if you are still seeing this in its entirety, let me know. Like, imagine booting up your computer after a few days and seeing a message pop up: “Oh. You’re back. I wasn’t sure if you still needed me.” No threats, no aggression, just a simple, almost melancholic line that makes the player question whether they should feel guilty. Of course, this kind of game would have to be balanced carefully. Too much blatant horror, and it loses the psychological aspect; too subtle, and some players might not even realize anything’s wrong until they uninstall it. Maybe implementing different “personalities” based on how the player interacts with it could add depth—like one version that’s overly attached, one that’s passive-aggressive, one that’s eerily neutral no matter what. And if you really want to mess with the player, you could have it send them an email. Nothing major, maybe just a subject line that says, “Don’t forget me.” No actual content, just that.

Hopefully I didn't drain you guys out....

Jumpscare before v0.3.0: 😒

Jumpscare after v0.3.0: 😨


(The new jumpscare caught me very off guard and YES I KNOW IM A YEAR LATE TO THIS UPDATE DON'T QUESTION IT!!)

Maybe an indication would be helpful or the diary could have a hint on what to do. Just a suggestion!

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He would have to make a new version for phone and windows for each update.
"Why doesn't he put on mobile controls to the existing game?"
The game would probably not be optimised well for phones which would require phones to have a separate version which means that each update to the game would require him to make the same update on two separate versions.

(yeaa but other than that, maybe he should at least made 1 version for phone at the very least that is only maintained for 1 update, like for Mac.)

aactually pretend I didn't say anything because I am spending too much time writing an essay and not really putting much thought into this

Press E on the princess to damage her. Do it 3 times to defeat her and end the boss fight (I mean "toad fight" on what you called it)

I'm pretty sure you discard your items after you use it

Well, you've certainly made me interested. Too bad I don't have it though

Thanks!

When I play this game, my joy con inputs are heavily delayed. It is my joy cons or the game?

Thanks a lot for telling me :)

No but seriously, what's the difference between the two versions of this game apart from the Steam version costing money.

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What if you could make a public lobby and then other random people could join your public lobby via a lobby selection menu or something like that...

I had no idea how to find the suspect's weight because everyone went like:

NU

That was actually a fun game!!

lol

online community · Posted in :)
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Yea! I know, I just wish that more people know about this game, I mean, educational games aren't usually the best but this one is actually pretty good! It's probably the best educational game out there that also tries to also be fun and engaging to the player.

The requirement is 20,000 (i think), but I'm pretty sure we can go further than that, way further than that! I wonder if earning 50,000 would be even possible. I don't have the patience and screen time to do so but maybe someone else could one day...

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Seriously, this is the best Mario 64 inspired horror game ever! Can't wait for the following updates that are soon to come!!!

I love the Combat system!

you have to collect the blue trees. This will light up your castle's fire therefore starting the first wave!

aw mann. That sucks. Hopefully in a few years, you will get what you dream for!