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HumphreyDumpty

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A member registered Oct 06, 2017 · View creator page →

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The rules state this:

  • Developers must use an RPG Maker engine: 2000, 2003, XP, VX, VX Ace, MV, and MZ

So you'll have to stick with one of those listed there.

Just applied to the jam within the last 24 hours! Been unsure about scheduling before but I figured it was feasible to give it a try!

I'm looking forward to developing and working on this alongside you all! Looking forward to trying everyone's games!

I have no real explanation besides shoddy programming from yours truly. I do appreciate you typing this up, in case anyone else would want to try the game they'll know of the issues in it.

First and foremost, I am in AWE that you played through it all! I really really appreciate it, and the fact you recorded it too is just beyond what I was expecting, so thank you!

As you can tell I don't have much experience in making a game. Took advantage of this gamejam and the fact I had RPG maker from a Humble Bundle from years past to finally get my thumbs loose and make something, regardless of quality (as you can attest to). I severely underestimated the difficulty of RPG Maker, where after I had done a prototype of the base game with the default graphics I figured all I had to do was increase the amount of 'game' and add my own graphics. Not sure what went wrong but there were some odd bugs here and there, the worst one being the reason for there not to be a tutorial in the beginning. 

Due to all of that there were many features that either were omitted or not developed enough. I intended to have each weapon give you a unique Special Skill when equipped but had to rush it, along with having the common monster drops be part of the crafting. The biggest issue though was testing the battles. I totally underestimated the finesse of creating a good turnbased battle, thinking all I had to do was increase the stats.

I also want to say I appreciate that you didn't sugar coat anything in your commentary. Nothing you said was out of line, even if it was an amateur project. Seeing it played by someone other than myself made me realize all the fundamental issues with the map design and my choice of graphics. Should I ever do a game again I know more what to expect and what to do.

As for your specific Notes:

  1. Didn't know this, as it's a glitch that more monsters than one appear per quest. I thought I fixed that but at least except for the gamebreaking bug it made the grinding a bit easier for you.
  2. That seems weird as well. Must have simply done a mistake with the event scripting for that monster space. Just incompetence from my end.
  3. Ah, guess I missed one. I copied the weapon merchant over to the armor merchant so I didn't have to redo all those events, but I clearly forgot to replace those 2.
  4. As I mentioned earlier, I was planning on it but due to all the gamebreaking bugs I was having I had to postpone and eventually omit the special skills. Each weapon would give you a unique one while equipped.
  5. I think I figured because you upgraded using armor and weapons that that counted enough, but considering the contest and expectations it definitely should have been called something else.

Sorry for the long post, I just figured I'd get the judge's feedback (thanks for that by the way, Judges. Very fair and accurate assessment)  and that'd be that. The fact that you played through it all despite it not being that fun means a lot to me. Cheers!