Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HungryMicrowave

4
Posts
1
Followers
A member registered May 22, 2020 · View creator page →

Creator of

Recent community posts

I really like the idea of this game, search around for item, take them to a certain location. The game has some good mechanics too like the limited fuel before you die, and the randomly generated rooms but there's two things I though of that would make the game a bit better to play. One of these thoughts is a mini-map so when you started a game you would know which rooms are locked off from one exit and open from another. The second thought I had is a limit amount of death before you have to start again so there would be more of a reason to use boosts carefully and it would also prevent the ship from being filled with dead bodies. Overall I'd say 7.5/10.

The game mechanics are pretty fun and the ability to turn off gravity and lose control of your character is very interesting and the levels work well with that ability (Just wished there was more), the graphics are also very good and I love that the tiles and the background change when you enable/disable gravity. Level 3 is a very hard level though because you need to go up a small tunnel with a laser quickly. Overall I'd say a 9/10.

The game has some good ideas and the graphics are quite nice but gameplay can be frustrating at times because of the players low speed and the enemies being able to spot you from any range. The boss fights were done quite well because even with the annoying AI, the arena was well build and I could hide behind some cover whenever I needed to. Overall I'd say a good 6/10.

Thanks for the feedback! I didn't think that the day night mechanic was bad but it could have defiantly used some more optimisation. I think I should have been play testing the game more.