Thanks, I had the concept in my head for a while. You can use my work as a basis for your murder mystery. I'll be curious to see what you'll create.
Hunka Dunka
Creator of
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Hello Belmoth,
Thank you for your interest in my work. I really appreciate it.
About your comment it is the other way around. You want higher stats on your attributes to make good things happen more easily, and bad tings less frequent. For example with combat you want high stats to make attacking easier and make your defenses better. So attacking you need to roll under (value less than) your attribute, and being attacked (defending) you need to roll over(value greater than) your attribute.
I used the terms "roll over" and "roll under" because these are terms often used in ttrpg. For example see "Lasers & Feelings" which also uses this term. I added examples in V1.2 in the hopes that this makes it more clearer.
Essentially, if something bad happens to you like: getting attacked, a trap goes off, resisting a poison or disease; then you need to roll over your score. And if you want to do an action against something, like: attacking, rolling for a skill/talent, do magic; then you need to roll under your score.
Do you think that this is currently unclear? I can make an update on the page to clarify it more.