Thanks for checking! It’s just a bugfix of the sound issue mentioned in the previous post. I was waiting for the Mac version (I can’t compile that one myself) before I post a devlog.
Honza Vávra
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Thank you for reporting! I don’t recall hearing about permission issues on Linux, I’m only aware that this is a big hassle on Mac. But then again I wouldn’t know, I’m not a Linux user myself - glad you sorted it! The muted audio is my bad though, it’s a known bug I haven’t gotten around to fixing :(. Happy you’re enjoying the game otherwise!
Thank you very much, happy you enjoyed the game!
HEAVY Spoilers:
The three other leaders killed the general. They first tortured him to make him confess to killing the judge, then killed him. Tiabata says it (she doesn't literally say "you killed him", but it's heavily implied), and shows a picture of them in the act:Thanks for showing interest in the remake! I've been in a bit of a rut when it comes to making new stuff (some updates to older games should be coming soon though), but I'm planning to return to the Lullaby remake very soon, so keep your fingers crossed :). Updates will still probably be less frequent though, there is more coding/writing involved now that everything from the original has been redrawn and I'm adding new content, so having a new screenshot each week without spoiling the whole game is a challenge.
If it says something like "Shards_of_God_v1.2 is damaged and can't be opened. You should eject the disk image", then that's bs and a pretty sleazy move on Apple's part - the file isn't "damaged", it just doesn't have an app store license. I don't know why you can't open the readme though, that's strange - will ask the person who made the package and get back to you.
Thank you, happy you were able to play in the end and enjoyed the game! I'm not sure about Off the Clock (the Mac package is old and maybe it really doesn't work), but since you mentioned the same issue with Shards of God - with that game, did you follow the instructions in the readme file? Using the opportunity to ask here since there's no way to DM people on itch :/.
Yes, I took it as trolling and deleted it. The comment was bizarre, very arrogant and had earned a record number of downvotes. The fact that you also spammed the thread with 20 or 30 similarly nonsensical and/or antagonistic responses to other commenters didn't help either. More posts like this will lead to a ban.
Thank you! Great to hear especially about the feels part, really glad it worked on this level. Yeah, I'm aware of the lengthy monologuing being a bit too much. I wanted to do the Christie "genius detective explains everything at the end" trope properly since I don't remember seeing it exactly like this in a game. But now that I've got it out of my system, I'll do my best to maintain a more digestible pacing in whatever I end up doing next :).
Thank you very much! Here are some SPOILERS of how to get the secret ending (not 100% spelled out solution, but a strong hint).
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There is something you can do at the very end, just *before* you enter the secret chamber to vote. There are not that many interactive things at that point, I'm sure you'll find it :).
Oh wait, sorry! You're still stuck there?! My apologies then, I assumed you got through it/looked up a walkthrough, finished the game and are only talking about it in retrospect.
Forget everything I said then, sorry for the spoilers :(. You can keep the levers down using items you collect - maybe you just don't have the stuff you need yet. If you want the whole solution, let me know what you have in your inventory.
Thank you, glad you like the game overall! I'm not sure what exactly you mean by the library thing, but if you're talking about the lamps/levers - from feedback I've got I'm not aware of people getting stuck there particularly often. Here's the idea:
- you quickly figure out the lamps are actually levers and they trigger some hidden mechanism.
- [HEAVY SPOILERS] since the passage is meant to be opened by four people, the lamps need to be pulled all at once. This may seem a bit random at first but is explained later - so yeah, in this regard it kinda is an extended joke :).
- The rest relies on trial and error, but keeping the levers down is proving to be a relatively intuitive thing people try, because it's just the kind of thing you do in point and clicks (which plays into the joke/reveal later).
Anyway, thanks for the feedback! I think in the next version I'll have Ava comment on her reason for pulling the lamps a bit more (currently she says she's "heard things of ancient libraries" and "it's worth a try", implying there could be a secret passage, but it's probably not too clear). I can also signpost the solution (something like "it won't stay down!" when you pull the lever). Hopefully this will make it feel a bit less random without revealing too much. The challenge here is to not give away the [SPOILERS] four people thing, that's supposed to be a surprise.
Following up on the SPOILERS...
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Well, in my mind the epilogue isn’t that important, the real ending is the conclusion to the case and the fact that Ava gets to make a choice using the bloody shard. Leaving it completely open was actually the first option I thought of, but I was told people would find it disappointing and I have to agree - I'm sure there would be a lot of complaints had I left it that way ;). Still, to me, the actual story ends with the fadeout on the scales.
Thank you very much, honored to have inspired your first post :)! I'm really happy that the detective elements work, it was important to me to get the genre right.
Now, SPOILERS
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By the very ending you mean the epilogue text, and the fact that neither of the two outcomes is exactly positive? Because there is also a third, hidden ending, and you may find that one a bit more satisfying :).