Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hyojj Xipitug

19
Posts
4
Followers
13
Following
A member registered Mar 20, 2019 · View creator page →

Creator of

Recent community posts

Hello, thanks for letting me know. I’ve had some issue with the last deployment (that I still have to fully understand). The new build should be working

Hi, yes you can add me Hyojjxipitug#6025

When I started playtesting / debugging I had to rely on a simpler level as I didn't completely figured it out myself, but quite quickly you start seeing pattern making the game fairly easy to complete. Thanks for trying it out

hmm clearly not intended behaviour :-) I tried to reproduced, but couldn't. I don't know exactly how the html5 games are sandboxed from the web page on itch.io. Anyway, thanks for taking the time to test it out

nice game, feeling like old school top down shooter. Maybe would it be interesting to have the dragon throw fireball at obstacles to be able to progress :-)

Thank you :-)

Nice experience, although I didn't get all endings (yet). I like the way you gave priority to exploration over lots of explanation (how to get endings, what the coins were meant for, what was behind the color coding of the platforms...

Golf! of course, what else could best fit the theme :-) I feel silly not having thought about it :-p


I loved the execution, even when I reached the last ones (the ones in the hell color palette) where my frustration was always balanced with the curiosity to see what you would come up with next.


A couple of ideas when I played:

  • Camera control was difficult some time as it was following the hand and therefore what I was aiming for would disappear off screen
  • I loved the idea that we could grab the ball mid-air (made me think of What the golf), however the hit box to be allowed to grab it was very tight and needed a lot of precision to get (I must admit, my 6 months todler was sitting on my knees when I tried it, probably not the smartest ides)
  • Regarding hit boxes, the spikes were also very tough


This is the kind of game that I would really like to relaunch if you imagine adding extra levels :-)

Hi,


Sound has always been lacking in my previous game jams. If you don't mind teaming up with a beginner, no competition or pressure, we can have fun :-)

First random game I try for this jam and love the concept :-) It would be fun to see what kind of level you could build on top of your gameplay :-)

Thanks a lot :-)

Here is some polish :-)

I set myself a last goal before the deadline from Saturday to animate somehow the balls on the board

Thanks for taking the time to test and your kind feedback. I will try to see if I find a way. As a standalone game it seems easy : write the data in a file and that's it. I have to see whether it is that simple for the Web app...

I didn't understand the game at first but when I read everyone's comment it became very clear :-) I liked the zen (yet stressful at the beginning)

Nice puzzle game as I like them :-) I was a bit surprised reading the description that there were no explicit action to chop a tree, but it made sens while playing. 

I promise that in my head there was an end state :-) You're absolutely right, it would have been the next item on my to-do list. Thanks a lot for taking the time to play with our little creation

Thanks a lot. I gathered a lot of experience over a single weekend and I think I'll be able to speed up the production next time  by not loosing time on less relevant aspects

Thanks for the feedback. The interaction with the elves was initially planned but we didn't finish it in time