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Hey Elthen! Good work as always, I'd just recommend you to keep the consistency of keeping the spacing between each frame like you have in other sprites. Its much easier to cut the sprites and adjust the pivot when you import them to unity. Mirrored sprites were also cool, because not everyone rotates or flips the objects via script. Best regards :)
Thank you very much for a valuable feedback! I was thinking exactly the same for the "X" button confusion, I'll add a support for the "A" asap :D there are different dimensions of the rooms up to 3x3, but you'll most likely encounter them from the desert dungeon on... But we'll try to spice them up :D I have a question about the font... Do you think the readability is connected to a font being a pixel font? Do you think "smoother" fonts would help? Again thanks for the suggestions And feedback :D
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as Legend of Zelda, Final Fantasy and an indie classic - Binding of Isaac. It contains features such as:
- Countless proceduraly generated dungeons, TD maps and runes!
- More than 300 different items!
- Fast paced action against challenging enemies and bosses!
- Progression through perk and blueprint system!
- Simple yet cool crafting system!
- Lovely story and companions!