Holy crud! this is amazing just seeing the screenshots! wish ya the best!
Toriel
Recent community posts
man, we got a hyper dick with images/animation and text, hyper breast with images/animation, and now we're getting one that's text! :D
all able to get to absolutely ludicrious sizes :3
hope to see more in the future, contact me if you need help with images/sprites/etc... I'm not too amazing, but would definitely love to help wherever I can.
Someone please explain to me where beth's husband is? I've been looking all over and I can't find where he is despite looking everywhere around the wall of crystals. Do I have to beat the rock monster? is it talking about finding him in the dungeon next to it? is it the cave to the right that leads to the dragon dude? where is the farm!?!??!?!??!!!??!?!?!
I know you've probably had to deal with SOMEONE saying something close to this...
The art I've seen in the game looks like AI (I couldn't notice any obvious AI mistakes), and you don't have to confirm or deny this...
When I saw the game on the screenshots, I was worried that the game was going to be a rushed game, one that wasn't really made with much thought or passion... but playing it myself?
God fucking DAMN, I rarely see games pull off these deck builder systems well. It has so many characters with so many personalities, so many different cards that are all pretty well balanced.
And when I say "balanced" I don't mean the typical way. There are definitely some decks that can be made to exploit/farm size in a single game, but you have to go out of your way to get them.
It's a near-perfect balance between appealing to people who want a challenge and to "play the game fairly" and people who want to just farm INSANE amounts of size ASAP... and it still is a challenge to do that in it's own way that's... honestly kinda fun to optimize.
Really, my only main gripes with it that aren't about bugs (hopefully) is the animations/text/long pauses from certain card effects not being sped up by the options as much as I wish... the issue with not knowing statuses... and not knowing what "summoned" cards do ahead of time.
This has been an amazing game, and I hope to see more of it in the future, and I'm sorry I ever doubted it solely on the artstyle's connotations. No matter how this was made it was made with love from start to finish.
Please add something that tells the player what status effects DO, or what the cards that are spawned by other cards do... It's not too fun experiementing to figure it out.
(also, a special effect happening when a legend card is gotten would be pretty sweet and would make getting cards a bit more addicting)