Thank you very much. Looking forward to your feedback.
Artificials
Creator of
Recent community posts
We updated the game, the weapon pick is now manual. The annoying wall gluing is fixed. But still, the same difficulty, and we watched many struggling. We are still trying to find a way to teach the players to switch the guns for close-range and far-range targets.
Thanks again for playing and streaming our game :)
Thanks a lot for the feedback. Ye you reached the end of the demo. I think I have to mark it a bit more prominent and let the player enter the select screen.
The weapon feels weak in the underground with the skeleton army bc they are more resistant but your right it stops the flow and all the weapons feel weak which is not the idea. I’m anyway not yet happy with my underground levels.
All the pickup is currently only a noise and no visuals. I have this on my list.
If I got you correctly you like the idea of falling blocks?
And no the character is not supposed to point it’s gun down. That might be a controller issue. This controller stuff is one of the big tasks as I got already a couple of “complaints” about gamepad issues including the editable key bindings. I focus at the moment on that.
I will now fill my issue list with your input. Thanks a lot for your time!