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iago-pe

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A member registered Jul 18, 2024 · View creator page →

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Recent community posts

(2 edits)

Love the concept and sense of humour. And the sprite is very cute!

Had a bit of light hearted fun with it. Well done!!

My only peeve is that I wish the main character would imediately stop walking when I release the button! Grrr!

(Also, I think I found a bug, I died on the boss scene and colors returned to monochrome - only to get colorful again when I pulled the last lever)

I bet it's Luigi who put the stairs on the cave but then Waluigi came and put the dart traps and spikes. And now I'm doomed to roam these cavers forever

As a curiosity: are the levels procedurally generated to some extent?

(6 edits)

Thank you so much for playing and for the feedback! It makes me really happy to know you enjoyed the game and appreciated it's strategic depth!

The space bar thing is a serious oversight of my part, I'm really sorry!! I pushed another hotfix and now there's a proper Proceed button (the Space bar still works). Thank you very much for pointing it out!

The Sun Spirit is quite bulky and has one of the strongest nukes in the game. I've been trying to balance it fairly but still keep that sense of "OMG this Daimon really rules" proper to the Spirit of the very Sun! There's an eclipse mechanic in play which, albeit situational, balances it back a little - but I don't spill the mechanic out explicitly in the game, just drop some vague hints :)
(there's a logic to it though)

(2 edits)

Hey! I've played it for a dozen minutes and I have a little bit of feedback! Of course it's a jam game so my expectations are in line with what we can expect a solo dev do in such a short interval of time.

First of, congratulations for finishing the game in time! This is an accomplishment by itself! Also I found no bugs and the game plays smoothly. Finally, the hero's sprite and the enemies' sprites are charming and to my taste.

I can think of two low effort balancing tweaks which I guess could bring the game's qualities to the forefront.

First I think the game could progress faster in difficulty and offer more enemies sooner - most of my time on these initial levels was walking around, as this wasn't fun I got increasingly tempted to buy speed potions en masse just so I could get to action.

Also it would be cooler if some enemies had less hp and some more, so my weapon upgrades could be useful even if I don't focus all my points there (I spread my points around a little, not much, but I'd always end up having to strike twice to kill enemies).