it didn't pass by my had that i should increase the time of the colectibles thanks for the suggestion
IagoOverflowed
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Hello, thanks for the feedback :)
watching your gameplay you had trouble moving while jumping, so you don't hit the top of another platform and trickshoting enemies (I also did run into those problems go figure) (maybe a coyoting there would help)
resizing was a recurrent request and the reason the game doesn't have that it is because the game was designed around the 800 by 600 resolution so big off there (I really didn't expect that would be a request at all)
i didn't know more games didn't asset bundle, the game uses Jgamer (my own framework) and Java so I just bundled the assets into the .jar (which was wrapped into a .exe) and java totally allows that
The game is an endless vertical run and shoot and a thing that I wanted to keep was the feeling of dread that each mess up would cause because you maybe could go back tens of floors, but that comes as a cost: memory, java is pretty memory intensive so the level switching is just me cleaning up some memory with out needing to do some crazy trade off, but while writting this i got an idea so i plan on updating this to include some things
anyway thx for playing and commenting
ayo I appreciate the direct feedback <3
Was shocking when TDR got so high on the fun category
About the graphics, yeah they lacked (did you notice that there are no animations in the whole game? Everything is done through sin waves generated through a chronometer)
In fact the whole game suffered because of my poor time management, I do plan on updating it
yeah i tried setting the engine to freezee when the tutorial is shown but that caused a heck of a ton of wacky problems, so i let it as is, about the music i also wished it had some, but i never put music on a game before and the deadline was getting closer (for whatever reason it shows 2 hours before the deadline whe nin reality i submmited about 30 minutes)
thanks for leaving a comment <3