Seconded. Had an identical issue.
iamturtle98
Recent community posts
Continuity errors are hopefully gonna get updated soonish, though I understand they wouldn't be at the top of a dev's priority list.
I agree on things being quite expensive - the NPC in the weapons shop comments on this, talking about crafting. (Though the Dragon Blade isn't all that necessary, imo.) Personally, I hope the expensive prices are in place to give a certain feel to the story, like "Being a new adventurer is rough," although the rest of the game's tone seems to disagree with that sentiment. Time will tell?
The Large Slime at the end of the Fae Forest. It's a rough fight if you're below level 5. Healing Potions aren't worth your time, they can't outheal the damage you take, and they're way too expensive to be worth purchasing. Sylphstone Gems are the way to go; they don't really state how much they heal, but I've found them to heal ~200 HP per use.
Bring plenty of artifacts, too. The Briarthorn necklace is very, very good for the fight, since all of the Large Slime's attacks are physical, and you can spend following turns healing with Sylphstone Gems (or leftover Healing Potions a gnome might've given you).
Fun game, good in concept, though there's plenty of bugs to be fixed and the combat system needs to be expanded upon.
I'd volunteer my help in creation, but I'm stuck with MV, not MZ.
It's pretty grindy as it currently stands. Don't really know why Artifacts aren't equipment that grant you abilities, or why TP isn't visible in-combat, or why everything is so expensive when you can't craft anything anyways...
Still, though, this game is simply brimming with potential, though potential alone isn't really enough to sell me on donating to a Patreon. Keeping my eye on this one, and I'm happy to help give my input where it's desired.