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Hellrose

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A member registered Jun 07, 2020 · View creator page →

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Monk was always a bit of a strange Class to design. The intention behind Perspective Shift was to create an incentive for the Monk to try and get Favor from other PCs via Offers (When you X and they accept, they gain Y) and the ability to get different colors from Prowess was sort of an extra bit of help that made it possible to do without outside help. You're probably right that it might need a bit of an update to make it more doable, but the automatic success you can get is (I think) a pretty good reward for the extra hoops to jump through. Thanks for the feedback!

Thanks for the comment! The game is meant to be more setting agnostic, ready to slot in to any kind of world your table might want to visit or create. I'm not ruling out designing a default setting one day, but if anything it'll probably be much further down the road.