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Ian Mauldin

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A member registered Feb 22, 2022 · View creator page →

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Ah! I would love to experience Belgium! I have not yet had the good fortune.

Hello!

I am so happy that you are interested in translating this game. It is a fun passion project for me as well, and France is one of my favorite countries I've been to, so having a version of Light Side in French would be a dream. 

This is a free game, and you are free to share it and alter it as you would like. I just ask that you credit me, and never charge anything for any version of Light Side. I want it to be available to people from all across the Galaxy! 

If you have any questions or if I can help in any way, don't hesitate to reach out to me here or via email. ian@maudlingames.com

May the Force Be With You!

Thank you so much! Honestly it was a bunch of moves that ended up on the Learner playbook, and one or two that are on the Master. Its core move wasn't very interesting, it just gave them a damage bonus with lightsabers.

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Ah! That's from an earlier draft. My starting points for playbooks were the 6 KOTOR classes. The Scout, Soldier, and Scoundrel playbooks lined up pretty well, but the farther I got into building the Jedi playbooks the more I felt I could make stronger playbooks for PbtA by tweaking them a bit. "The Consular" became "The Master" and the "Guardian" became "the Learner." I must have forgotten to change that bit in the core rules. Good catch!

Long story short, I'll fix it in the next draft. Thank you so much.

Right now, ship to ship combat is handled via the basic moves. I believe there is a chapter about it in the game right now, but I could definitely expand on that. Essentially, if you're in a ship, it will have health (usually 7), armor, weapons, etc. If you are in a Y-Wing and want to bomb a Star destroyer, you might need to roll "use the Force" as an "act under pressure" type piloting roll to avoid the Destroyer's canons. Then, once you are in close enough, you might try a bombardment. Your senate would then have you roll Blast'em to see how you do. In my opinion, this works just fine for Ship to Ship combat. Check out the Scout for some playbook moves that help flesh out space combat. 

I do have thoughts as to possibly designing Spaceship playbooks, if only so it's easier to keep track of what your ship is capable of. For now, if there's something that happens in a Space encounter that you feel isn't covered in the Basic Moves, feel free to contact me so I can take it into account. The Senate might also come up with a custom move to cover something cool your ship can do. For example The Ghost from Rebels might have a custom move about how the Phantom (it's detachable shuttle) functions. 

Thank you for your interest and your suggestions :)

It's always fun to get weirder!

This is clearly the most fun option. I'm glad you enjoy!

THANK YOU Mr. F! You are the best.