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ibrahimerkansenturk

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A member registered Jun 03, 2021

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Hello, I’m considering developing a project in Unity with a 3D pixel art style. However, before purchasing, I wanted to ask this: for hand-painted models to appear as they do within the project, they need to be unlit. When they are unlit, playing with lighting becomes quite limited. With this tool, do I need to use unlit materials to achieve the same look as in Substance, or can the tool generate a good normal map during painting that works well with light sources? Is there any example Unity scene I could see? Depending on the situation, I’ll either use this package to create meshes or go with a pixel shader.

Uğraşıp oynanabilir bir oyun çıkartabilmişsin fakat gelişmen gereken yerler var ama bunun yanında önünde bolca zaman var çok çalışarak olmayacak bir şey yok. Bu senin için bir iş olmasa bile tutkundan vazgeçmemen dileği ile.

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