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IceBear's Untold Tales

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A member registered Dec 17, 2020 · View creator page →

Creator of

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-1, Can't manually eat the popcorn :(

Overall well done, I enjoyed it!

I liked the different ranged weapons, whereas I have no clue how the different melee weapons differ.

Enemy design could use some improvements in general with their attacks, and the boss fight could be more interesting with perhaps some enemy spawns to be able to get new weapons during the fight. At this time I could just run circles around the boss and damage him slowly with the default pistol.

Hey there, thanks for the feedback and ideas, I appreciate it :].

I will keep your suggestion in mind from now on regarding unit capture as I look at how the game plays, as you make a fair point (like how in chess, a pawn can capture any unit). You would definitely have to be more strategic/careful when attempting to capture enemy units, while at the same time the opponent is better able to defend themselves.

I definitely want to create more intelligent AIs in the future. This simple/easy AI does not think past the current turn, whereas future AIs will use some kind of alpha-beta pruning and simulate future states and calculate values of each state.

Thanks again!