turns out i messed up and uploaded the wrong submission. It should be "Tränks" from my profile, dont know how to change/fix that
IcedOutSpiegelei
Creator of
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Appreciate the feedback!
I am pretty bad with anything regarding animation or sound so I concentrated on the playability and not on design. However adding animations and such is on my to-do list for the future if I find the time to work on this.
The hitchance is based on a system similar to dnd 5e where a unit makes an attackroll (some form of diceroll) and hits the enemy if the rolled number is greater than the enemys defence stat/ac. There is a difference between ranged and melee attacks and some units have pretty high defense stats so its possible, that the attack misses. Some info on the stats of the unit, the attack and animations to go with it are in the works and should fix the issue of not knowing if attacks hit or even executed properly
Very fun concept. Only thing I dont really like is having to decide between typing with the multiplier or stopping and breaking the streak to buy upgrades. Maybe something like a auto-upgrader or something would fix this. Otherwise I really like it. (and of course some minor ui changes, like the passive money/second, wont hurt but you already wrote that on the game page..)