I enjoyed playing this, thanks! It took me some time to wrap my head around it, and even the Easy AI was cleaning my clock with about 70% of the territory, but I managed a comeback. I'm impressed a board this dense still worked well within the 128x128 pixel constraints.
icegoat9
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This is a delightful to play (and deceptively strategic) game, thank you! Even when I was plateauing at about 30 points I found it fun to pick up during breaks waiting for the bus... then 50 seemed doable consistently, and then today I had a run where I kept stopping to think before giving up on an impossible (or is it?) situation, and made it to 154.
I like the strategy in choosing when and what to upgrade (running around with a risky exposed beak, waiting for gold opposite a mirror, or skipping a deadend silver coin...), and the sneakily powerful for breaking parity hedge scissors.
Didn't think I'd make it out of this level but this was part of that 154 run...
Thanks for the comment, and I'll be curious if you find it interesting enough to play through to the end!
I have been curious about the PlayDate, I have a few friends who have them-- though the higher-res screen (even if it's black and white) and general polish of some games I've seen videos of make me feel like players would expect higher production values from a game than my basic pixel art here... so the art+animation effort might be significant. Have you played any tactical RPG-ish games on it? "Sasquatchers" is one that came up in a search that seems to be in the Advance Wars vein though with a very different theme.
(Also, since this game is inspired by someone else's existing board game, I made it as a labor of love and would never charge or accept donations for it-- but this also means I don't want to devote too much of my life to it :), though clearly I was inspired enough to make a sequel a few years later. I have thought about taking what I learned here to create a new tactical RPG, but there are already so many good games in the world, so it's nice to stick with smaller-scale free-time projects...)
Thanks! Ah, and now I see a bug in the attractor resizing-- I'll have to figure out if I can fix it within the 5 characters I have left...
Basically, when the attractor is at max size it changes the direction of what the resize button does-- but if you happen to stop resizing exactly at max size, it sits there changing direction back and forth 60 times a second, so you only have a 50/50 chance of hitting the resize button on the right frame to break out of that loop vs. further growing it.
Update: I think this is fixed now. 560/560 characters used.