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IdleClickerCreations

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A member registered Jan 15, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the review! Glad to hear that! I'm currently working on the last three levels, performance optimizations and some improvements.

Will be fixed in the next patch.

Hi! Thanks for your comments. Will add it.

I think about this. Will be fix it.

You can mute skull collision sound by pressing the sound button, leaving only the music or mute everything.

It's finally solved. In editor I have stable 30FPS(lol) with continuously spawning 150 skulls per frame

(1 edit)

I was playing around with the physics of skulls, maybe something didn't come back the way it was. Need to check profiler.

I did mini performance fix. Let's see how it works.

Since this is my first game on itch.io, I didn't fully understand how to develop WEBGL saves. During the update, all saves were lost. But now I realized it and fixed it. This kind of problem shouldn't happen again.

The Prestige system has been replaced by the Milestone system.

At what level?

Hello! The game is in development. The tutorial will be added soon.

At this moment I have 5 fully completed levels / 2 in development stage(almost finished) and 2 in prototype stage.

Thanks for review. At the moment I have implemented an auto-prestige system that starts with 10B souls and increases linearly. After filling the sword, auto-prestige happens, where you are offered to attack one of the kings of hell and receive a bonus for it. In the early stages, I would recommend attacking Baal or Belial. Which will give bonuses to the speed of purchasing upgrades and the speed of completing the level.