the servers are currently down, but I promise I'll get them up and running as soon as possible
thank you for your patience ♡
Demi
Creator of
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Thank you so kindly much for the suggestion, though I'm not certain whether that's something I'm personally interested in
I think there's genuinely something really charming about there being spaces on the internet that allow for occasional motes of human interaction, without pushing for increased engagement
Good morning ♡
I simply wished to murmur over my warmest blush of thanks to all of you who have wandered by and made Idyll your own.
When I first began designing Idyll I never would have believed that you would all give this small space so much love and kindness.
As you may know, Idyll was designed as part of a thesis exploring how the design of our digital social spaces inform our social behaviours and the atmosphere of the communities that emerge there. As part of this study, I'm conducting a small anonymous survey on your experiences in Idyll and how you felt while playing it.
If you're at all interested in participating in the survey, you can access it here 🌻 survey link 🌻
Your honest thoughts and feelings would mean simply the world to me, and I simply can't wait to discover what you think!
Here's to making the internet a kinder space to inhabit, together ♡
otherwise, I can happily recommend downloading the itchio app, which makes playing these kinds of games so much easier!
oh no, I'm so sorry to hear you had a bad experience
Idyll was independently designed, so sadly many of the features you may expect from more commercial games simply weren't feasible
I really adore designing games that feel a little bit delphic and mysterious, but I promise if you keep playing around with it you'll figure things out pretty swiftly ♡
oh, thank you so much for the thoughtful feedback ♡
Idyll is definitely intended as more of a proof-of-concept, so I haven't necessarily taken much time to optimize it.
(Sometimes it's lovely just making something pretty, without necessarily needing to worry about optimization)
I may look into adding a windowed mode this week though, which thankfully shouldn't take too long to implement — thank you so much for the suggestion!