Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

idraluna-archives

13
Posts
2
Topics
67
Followers
24
Following
A member registered Dec 25, 2022 · View creator page →

Creator of

Recent community posts

Awesome, thank you! I went ahead and marked down the whole area for convenience, but absolutely no worries if you don’t cover it all. Also snagged a chunk of map for myself.

Current claims:

(1 edit)

A WIP (and definitely not comprehensive) list of posts that might be useful for stocking hexes. Feel free to suggest more!

Hexcrawl resources

Random tables

Misc.

Current claims:

(1 edit)

Hey, thanks for joining the jam! I’m not as familiar with the Mork Borg rules, but it’s pretty rules-light so it shouldn’t be too hard to convert. Any level of crunch is totally fine, but adding general descriptors (armor as chain, attack as a greatsword, etc.) would definitely be helpful if you’re up for it, especially for anything that might not have an obvious analogue in other systems.

But in general, I’d prioritize using a system you’re excited about over any compatibility concerns.

Antarctic Adventure Jam 2025!

Use this thread to let other participants know what hexes you’re keying.

For now, I think this can be pretty informal – feel free to share your selection by screenshotting the map and drawing your boundary, or by listing row-column pairs. There are over 112,000 hexes to go round, but it’s probably better to start small and then expanding outward.

If there’s lots of interest and/or uncertainty, I may pre-divide the map into regions and use a google spreadsheet to track who’s working on what. Regardless, I’ll maintain a central map keeping track of everyone’s selections.

If you’re not interested in being in an anthology, feel free to ignore all this and submit your Antarctica-related work anyways :).

FAQ:

  • Can I change the terrain in a hex?
    • Yes, but please keep track of what you changed so that I can update the main map file. Feel free to add new terrain types, as well. For consistency, things like roads, towns, landmarks, and dungeons should live on a separate ‘layer’ and not override base terrain (unless a city is a metropolis occupying the whole hex).
  • Can I remake my part of the map in hex kit, hand-drawn, etc?
    • Definitely.
  • Is there lore or an implied setting?
    • Nope! Try not to write lore that implicates other regions (unless coordinating with another participant), and try to stay within one or two steps of ‘standard dungeon fantasy’. Also, if you can incorporate aspects of being on the south pole (long days in summer, long dark in winter, etc), that would be cool as hell, but isn’t required.
  • How densely should I stock the hexes?
    • Up to you! It’s a gigantic map, so don’t feel pressured to put something in every hex.

Awesome – I’ve added a color and greyscale overview map. Hope those work!

Many thanks! And yeah, I can definitely do that – I assume for use as an overview map of the whole continent?

This is so cool! As someone with lots of ideas but who only knows R, this is going to be a game-changer

I've never run a game jam before but I'm open to it if there's interest!

Thanks! I used QGIS (a free, open source, geographic information system) to make & render these files. All except the .qmd file could also be opened in ArcGIS or or another GIS package. And the .csv file can also be opened and edited in Excel or Google Sheets, as it's just a data table.

There's an old-ish tutorial for using QGIS for RPGs on my blog.

Thank you! Yeah nothing like a few soft constraints to get past creative hangups.

Many thanks!