"Repair rover power system" and "repair rover hull" should eventually be combined into "repair rover".
"Shut off emergency systems" should probably be Tech, not Exploration.
SPOILERS FOR ALL ENDINGS
Ending 1 - The bad guest
Leave without sitting down
Ending 2 - Unhelpful spiritual guide
Answer "Rain can make us gloomy"
OR answer "I am sorry..."
OR leave after answering "Of course!"
OR answer "I don't believe it"
Ending 3 - Blindness
Leave after answering "Really? Always?"
OR answer "Just kid stuff..."
OR answer "Nothing else..."
Ending 4 - Abandoned
Leave after answering "Eyezy works in the rain" without talking to the corrupted family
Ending 5 - Into the rain
Leave after talking to the corrupted family at least once, but without reading both letters
Ending 6 - Coward
Read both letters, then select "I will leave" (You can then only reread the letters or leave)
Ending 7 - Taken by darkness
Read both letters, then select "Do nothing"
OR select "Pray", then fail to continue selecting it
Ending 8 - The faithful
Read both letters, then select "Pray" and continue to select it
Some questions:
Which ending is canon?
There's a block puzzle on the big island where the little guy (Valacite?) appears as soon as you move a block. Is that meant to happen?
Why didn't the curse affect me when I had all three coins?
I ended up with 4900 G. Is that the maximum possible, or is there 100 I'm missing somewhere?
Also on the big island, there's a room that has a single tile of moving grass, that makes the buzzer sound when stepped on. Is that anything?
What are the Lords saying when they give you the tablet fragments?
I can't get treasure number 1 because the monsters won't jump out. I can tell where they're supposed to come from, they just don't appear.
I played this game before and it worked fine, so a recent update probably broke it. I think I got it from rpgmaker.net before.
On a lighter note, I named my companion Sesame because they remind me of a burger bun :)
More issues:
I can't fullscreen it.
The spin jump doesn't work very well. It seem to require a particular length of run-up, rather than just pressing jump while moving horizontally. Also, when you do a regular jump, you can't turn around in mid-air.
The controls aren't told to the player. They're not unintuitive, but I still think you should put them in a readme file or something. If you can, I think a better way to do it would be making them remappable.
The super bombs propel you at INSANE speeds if you're moving at the moment they explode. This "super-knockback" doesn't even end when you hit a wall, it seems to stop when it feels like it. The super missiles have the same issue, probably due to code reuse.
There's a vertical strip of rooms on the left of the map that doesn't show up. More precisely, they get marked on the map, but disappear the next time the game is opened.
The map feature that tells you if you've found everything in a room doesn't take text files into account.
Some of the text is in Portuguese, even when the language is English.
I think modules should have their own inventory tab, to reduce clutter.
Talking to 4 sucks. You can't choose a topic, instead you have to cycle through them. But the cycling doesn't work properly.
The maze of trash sucks. The enemies respawn immediately, and there's so many of them they can stop you from moving at all.
The pit boss sucks. The tentacles can knock you into other tentacles, and there's no invulnerability period.
I like this game, and I like the art style, but there are several big flaws. I want this game to be better, so please fix it.
Here's a link to a translation key I made in mspaint. https://imgur.com/a/7290215-rZ3jDcv
Z is never used in the second font AFAIK.
I have a bug report for the full game, which I played on IFDB.
I got the figure from the rift in Gareth's office, and I went through the blue rift. When I realised it transported me back to the beginning, I went back to get the plank and the bar, in case I needed them again.
Later, when I got the Diagnose utility, I went back to diagnose the blue rift. However, when I got back to the throne room, the bar was already between the columns, but when I tried to put the plank on it, the game couldn't find the bar. But when I tried to put the bar I was holding between the columns, the game said I couldn't because it was already there.
After trying a few times, I went to the green pool and my clone joined me again. Then, I somehow managed to put the bar between the columns and put the plank on top of it; I'm not really sure how I did it.
When I got up to the balcony, there was another robot monkey there, which gave me another figure (I had already given the first one back to Gareth), but for some reason the blue rift didn't appear again.
What probably happened is the game set a flag or flags incorrectly. Please fix this.
PS. The reason I'm reporting the bug here is because I thought you would be more likely to see it.