We made the game for a jam. It wasn't play-tested very well and we never did a post-jam clean up.
Rules are based on Blades in the Dark, so we essentially targeted between three and five players plus the game master.
Thanks! I've fallen behind in reading & reviewing this week -- I haven't even looked at any of those yet.
Our mechanics are a modded, simplified BitD. We had discussed going with something simpler but went with the more challenging route. Coming down to the deadline, I was worried that we wouldn't have enough done. But that's part of the fun of a jam -- just jumping in & doing it.
TL;DR: Should we only use material created during the 48 hour window, or how much previous work can be used?
My team has begun discussing what we want to do and who it going to do what. However, none of us has done a tabletop jam before. We were wondering what kind of pre-work is expected or considered inappropriate? Especially given the scope of a full, (hopefully) publication-worthy game, 48 hours is a tight timeframe.
We've discussed a few ideas for core game mechanics, looked at a few SRDs, and started to get our heads around a system that we could all play. Is this expected / reasonable? How much is too much?
Our artist is planning on generating custom works for the game once the theme is announced. But she'll likely pull works she previously made if they can thematically fit. Should we limit art to what is generated in 48 hours? Or is reusing previous materials expected?
I expect backstories, setting info, and other prose to be written once the jam begins. But what if a team member already has short stories or descriptive sketches that fit the theme. Is it ok to incorporate those or not?