It is a possibility, but it will add complexity to the development process. I'm just a one guy and I have to keep thing simple enough to finish the game in reasonable amount of time.
That's why I've decided to stick with the classic isometric approach.
IgrekGames
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Thanks! I really appreciate it.
In the meantime I encourage you to join my Discord channel (link in the game's description). There I talk about the development of the game and discuss features with other players.
A lot has changed and the new build (which I hope will be ready soon) will have some cool new features :)
Sorry to hear that. I know that going away from classic twin-stick shooter towards Vampire-like shooter is the most controversial aspect of this game and not everyone is happy about it.
As for the small planet. At early stage of development I had a similar idea. This would be a unique approach, but it would require more work and would present new problems that can be avoided using the traditional isometric approach.
I'm a single guy developing this game so I've decided to stick with the easier and simpler solution.
Nice game, good mechanics, clean looks, I liked it.
The only thing that I didn't like was that there was no way (at leas I haven't found) to go back from level to main menu. ESC didn't work and any other key combination didn't work as well. So the only way was to close the game with Alt+F4 and then launch it again. Software shouldn't work that way :)
This is more of an experience than a game in a traditional sense. You can't lose, but you get points depending on how well you play. The less mistakes you make the more points you get.
There is no time limit. I experimented with adding it, but it was changing the character of the game in a way that I didn't like it. You would have to be focused on pressing right keys in the right moment. It was really hard with 18 keys, and it made the game less enjoyable. So I decided that there will be no time limit.
You can play as fast as you want. You can pour yourself and your creativity into it. Because this game is about creating something beautiful with power drills :)