Display Capture worked
Thank you for the relatively quick reply
Igzom
Recent community posts
I am having trouble streaming this game over discord. When i try to do so FPS drops from 110-120 to 10-18(and sometimes 0) and if i get into action or decide to alt-tab it just crashes.
Error Log:
Error(s) in Sulphur Nimbus:
System info:
Java version: 1.8.0_281
OS name: Windows 10
OS architecture: amd64
Number of cores: 8
Free memory: 378975152
Maximum memory: 1037959168
Assertions are [off]
Application args: {}
Release: 121 - 28.08.2021 14:22:17,48
GL Version 4.6.0 NVIDIA 462.80
GPU Vendor: NVIDIA Corporation
GPU Name: GeForce GTX 1050/PCIe/SSE2
GLSL version: 4.60 NVIDIA
com.jogamp.opengl.GLException: Thread[AwesomeAnimator-Thread,6,main] glGetError() returned the following error codes after a call to glViewport(<int> 0x0, <int> 0x0, <int> 0x500, <int> 0x2D0): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31803)
at com.jogamp.opengl.DebugGL4bc.glViewport(DebugGL4bc.java:30991)
at main.Scene.render(Scene.java:489)
at main.GameStateManager.display(GameStateManager.java:417)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at main.AwesomeAnimator$1.run(AwesomeAnimator.java:223)