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Ikenet

7
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1
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A member registered May 16, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Hopefully I'll have better, or none, tutorials next time!

Interesting, the Nintendo DS was the console I grew up with, so I guess it's not surprising that this game feels perfect for it, even if it wasn't intentional, must be ingrained in the subconscious.

Thanks a lot for the positive feedback, and for hosting this jam!

Panicking is part of the experience! (That's where the sweat part of the title comes in).

Funny that the bunch of random notes I put together in a few hours without any musical knowledge was liked by quite a few people, I'll have to consider actually learning about musical composition. At the same time the tutorial is also hated by quite a few people, which I totally understand, hopefully I can improve the way I show how a game is played.

Thanks a lot for the feedback!

Glad you liked it! I'm not a fan of wall-text tutorials at all, but I needed some way to teach how the game works and that was the simplest solution I could come up with.

Woah, thanks for the extensive feedback!

First off, I watched the video you linked and really enjoyed it, I'll definitely be coming back to it when working on new game design ideas.

Overall I agree that the UI needs some work, ideally the game would be able to explain itself better without the tutorial, which in the end may even be more confusing to the player.

I agree that a better visual feedback for the player when injuries are healed would be nice, I like that idea of the bandage. I feel like the overall style is not really cohesive, like each part being a computer folder for... I'm not even sure why, it's the first thing that came to mind and just rolled with it. Ideally it would have a more consistent theme, something hospital-ish to sell the fantasy.

The idea about having a cause for the injuries is great! Could be fun to add some silly situations that cause them. One of the ideas I had initially was to give each human you played a random name and look, and in the end if you lost there would be a tombstone with some kind of joke as the "last words".

This makes want to go back to the game and keep building upon it and add all these ideas and mechanics, even if the jam has finished. Again, thanks for the thorough analysis! It's really encouraging to me as a beginner.

Indeed, since I only tested the game myself I never found it to be too difficult, I'll tinker a bit to make it more manageable. Thanks for the comment!

Thanks a lot for the feedback!! Yeah, right now even with the max amount of cells working on the heart it's only possible to heal up when there's zero injuries. I noticed too that when there are more and more injuries the health goes down way too fast.

I never really thought I would be that  much difficult, that goes to show how important it is to have someone else playtest, rather than doing it yourself, knowing exactly how everything in your own game works.

I'll play with the numbers a bit and try to make everything more balanced. Thanks!