no problem, I like the game and hope it continues to improve, its a pretty unique concept
ilcante
Recent community posts
I normally don't comment, but let me say what I think about each unit in the game and the best strategies:
1. manifester+ disposable combo is very overpowered since you can just hold disposable and distill manifester to get +3/+3 every turn or even +6/+6 if you can get 2 maifester.
2. zombie is too good, 5/5 start of game plus the various potential buffs make zombie way too strong should be nerfed.
3. most items in this game suck currently which is unfortunate, they just dont do enough to warrant the price.
4. selfless seems like best balanced card, giving aoe buffs is good and scales into the late game.
5. understimated is okay but zombie is much better.
6. attack buff guy is really bad, he doesnt keep his stat buff ad dies too easily.
7. trickster is bad doesnt scale well into late game.
8. hermits OKAY with a summon build I guess.
9. manifester is very good with the combo not very good otherwise
10. disposable is very good especially with the discard coin buff.
overall the game seems a lot easier compared to previous builds which is not a bad thing, unfortunantly stat buffs seem to be the way to go currently due to the limited spaces.