This is something that did cross my mind as something to include! I'm not saying it will for sure happen, but I think I'd like to include at least *something* to show for if Will ends up eating Duncan(or anyone else ends up eating him in the future <.<)
ILikeOrcs
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At the moment I'm not really 100% sure about any definite direction the game will take. For now, it's simply going to be essentially a bunch of different playable scenes and(assuming you survive if you get eaten) being able to get through to different "stages" of the party.
Essentially, eventually playing through a scene will progress time at the party and you'll find the house in a different state where the party has progressed a bit(characters will likely be moved around to new locations, some new characters might be added, stuff like that). For now I'm hoping to get the party to have 3 "stages", the third of which will conclude in an ending depending on how you spent your time.
As for how complex I will get with ending variation.... I'm probably gonna try to keep it fairly simple as I'm still relatively new to this and I don't want to get too ambitious too quickly. I see the most complicated I will get atm as having certain characters not show up if they end up getting eaten (either by the player or by another character). For example, I am currently planning for (Spoiler alert) if you don't tell Will to leave Duncan alone(and you don't eat and digest him), Duncan doesn't make it through the first stage of the party(Will might have a bit more bulk to work off in that case <.<) and assuming he is saved from any subsequent attempts at being consumed, he will be present in some way in some endings. Of course, if he ends up getting churned at any point he will be missing in the end.
This is all, of course, dependent on things actually going to plan. I really can't guarantee anything at the moment considering how early on in development I am, and how little experience I have doing this.
It's also possible that once I am finished with this project I may move onto new projects that are more complex or story focused. I'm not really sure.
I'm still very much a novice when it comes to game development, so I'm glad you enjoyed Will's minigame(I'm thinking that maybe in a future update I'll try to get the ships to spawn in random locations cause tbh rn they only spawn in certain places cause I couldn't figure out how to do it randomly)! I'm also relieved that you found Duncan's scene hot! I'm not much into the pred side of vore myself, so I was worried I wouldn't be able to quite do it justice.
I'm still debating on whether or not to have the upstairs be fully explorable. It might make it easier to add more characters(I'd have more rooms I could populate with people or have some of the current ones move upstairs during other phases of the night).
As I am not suuuper into disposal myself it's not exactly the biggest focus for me writing-wise(I like light disposal but I don't like it being super duper graphic). I might add more disposal-focused game over screens for fatal endings to player prey scenes(if you have it enabled, anyway), but I'm not sure if I'll get much more in-depth than that. Even the fatal ending for Duncan's scene if you have disposal on isn't the *most* graphic and isn't a particularly long portion of that scene.
I can't say for sure when specific characters will be getting more content as I'm working on this in my free time. I will say, I currently have a poll on my patreon for paid members to vote on which of a couple characters will be my focus for the next update.
- I do have plans to let you continue exploring and mingling after you play through a scene. I'm thinking something along the lines of having different chapters or phases of the night that will progress each time you hang out with someone.
- I would like to! Part of what I want to do is have a variety of types so that there's something for everyone. Reformation isn't so much my thing, but I have thought about adding something like that with the medicine.
- I will hopefully be adding more characters! I'm still working on designs, but my current plan is to basically have more people show up as the night goes on. I'm also tossing around the idea of doing character raffles for my patrons so people can have cameos in the game :) (Not 100% sure what those cameos would be, whether that's just an appearance and a bit of dialogue, or full blown scene. That's something that will likely come waaaaaay later in development.)
No worries at all! You didn't come off as rude or anything! I always appreciate suggestions for those kinds of things as they help me to know what people are interested in so I can implement those things if I am able. I managed to figure it out enough that I think the next update will include an option to appear as a generic anthro character in scenes rather than a generic human. Kind of just ended up going for a sort of canine-ish looking design. I didn't want to make it too specific so people could still kind of just imagine their own character onto it.
I am currently working on adding preference options for what you mentioned at the end of the nonfatal route! As for the player character, in my head I was thinking it's just kind of a place holder for people to imagine themselves/their characters over rather than a "canon" appearance. I think given more time on the project I might add another preference option to have it be a generic anthro, but I'm still learning how to properly use renpy, so my current solution for doing that would be incredibly tedious-- We'll see if I just do it anyway, but it would be nice to find a better way to implement that without it being an absolute slog to do.