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ilmncsm

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A member registered Mar 18, 2017

Recent community posts

I was coming down here to suggest roughly the same thing.  I do think that the xp system should probably be disconnected from the goals, because that is a frustration I have occasionally in ero dungeons that after a few hard fights I've not managed to actually gain any level progress, but the system itself could still be very useful for uncursing things, or gaining specific perks or abilities, or a variety of other things.

I'm pretty sure the boss is only beatable through luck right now.  2 out of three attacks are impossible to dodge, so you just have to hope that they use their one attack that you can duck enough that you can beat them before you run out of health.

Said boss is also currently skipable with the current level layout, not sure if that was intended or not.

Also, two of the red pickups give the wall jump boots, and having two pairs doesn't seem to provide any extra bonus.

Level 4 took me about 6 or 7 minutes.  The others generally one or two.  4 really stumped me for a moment.

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Fun little puzzle.  The fourth level was the most devious to me.  Stumped me for a couple minutes.  Was counter intuitive to what I felt I should be doing to solve it.  Got to the end eventually though.

Fun little game.  One problem I noticed was issues with lag as you progress into the game and more and more projectiles, hearts, and enemies wind up on the screen at once.  I'm pretty sure I dropped down to single digit frames per second by the time I beat the game and the succubus showed up to finish me off herself.

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I do remember Kate's Test, and thinking back that was similar and did come first.  I think it's the layout that really called evoked Sol Rui in my mind since I played it more recently.  The lust bar, corruption heart, and 5 heart life bar on the side before you get a soft game over.

Not trying to call you out or anything, creators grab good ideas where they find them, then twist them to fit their vision all the time.  The layout just screamed Sol Rui to me, and as a fellow fan, I just wanted to say you had good taste.

I like what I see so far in this.  I look forward to buying it when it releases.

Well somebody clearly enjoyed Sol Rui After Mini.  I look forward to seeing your take on the idea.

A few things I noticed.  One, there was a bit of stuttering in the minigames, but for me at least not to the point it was impossible.  The heart minigame I just had to learn to go early, because visually it seemed to jump slightly ahead when I clicked.  The lock pick occasionally became stuttery, but not to the point it kept me from succeeding.  The Dance minigame arrows stuttered a little bit, but had a wide enough success range that it wasn't a serious issue.

One bug I found is in the Meeting Room in the office.  The first time you enter, if you don't struggle and go through the event it works fine, but if after you've struggled out, you go back into them meeting room to see the event again, it gets stuck after the "who's next" line.  When she's getting DP'ed, the next lines that would move it on to a loss sequence and boot you to the main painting room never show up, so you're just stuck there, and have to quit the game.