For the springs, how about adding a little animation (Like less than half a second) of Runbo getting ready to jump? The player can press or hold jump during that time to get the super jump. The springs felt like they were bouncing me too early, and I lost control of my character too many times and died during the tutorial. When I jump on the spring, I instinctively try to time a jump, but doing that made me not jump like I thought it would, and promptly died.
ImaBeatU
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A member registered Feb 08, 2017