lol thanks, i dont know how i missed that...
ImagineGames
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prior to starting this project i had no knowledge that spline mesh components have a collision issue when they are created at runtime, and my procedural generation logic relies completely on this mechanic. For now, in order to fix the lack of collision (rat falling through the floors and walls) of the tunnels, I will have to temporarily deactivate procedural generation. This should be fine for the time being, since the objective is for people to play the game and test out the mechanics of the gameplay / and even if you play the same level a couple of times some actors are still procedurally generated (the enemies and obstacles), so there will be still be some randomization... I apologize for not knowing of this engine limitation at project start and in the meantime I will be studying solutions to this problem.
wow. What was I thinking. Just kidding, This is my passion project, I have been working on it pretty much ever since I started developing with Unreal Engine 4. My family's journey to the US with my dream of running a game studio is moving inch by inch everyday, with every keystroke a new opportunity emerges. The support of my wife and baby daughter, as well as my parents are primordial to allow me the privilege to work on this amazing game.
This game is my job, I work on it full time everyday and even weekends. I don't party or go out, except to take my family out to places when they get tired of being in my office all day... So if you support this game, you will be supporting a hard working game developer who is focused on getting this game published.
Check it out and let me know what you think, what you most liked and what you least enjoyed! It will be very helpful to me!
The arcade modes alone will keep you busy for a long time with up to 4 friends playing. I recommend InputMapper if you have a ps4 controller on PC, but you can always play with Xbox controllers as well + Full keyboard mouse support.
thanks for noticing Doktor.. we literally made so many elements to fit the theme..
1. the conveyors and the bunnies launching escalating quickly at the final conveyor
2. the fact you start of slow and like la la la and then all of a sudden you have 30 something bunnies on the main table and they start getting on the conveyor to escalate quickly..
3. the boss intro like, holy moly, where did this guy come from was meant to escalate the game quickly as well...
this was the first game jam for all of us so we thought all of the rules where the ones on the main page... but hey.. its up to Epic now... we understand why they wouldn't want to qualify it so no hard feelings..
also just noticed the scaling... if we could scale the entire object larger or smaller instead of only scaling up, or left or right individually ( i mean that option is great but the scale all feature is missing)... i know this is a completely different idea and a great product but without these basic 3d modeling features our creations become pretty limited(and it hampers productivity)...