I was wondering why I couldn't tell if I was thinking to myself or talking out loud...
Immanent Death
Creator of
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A ~1.5 hour long action-adventure game with emphasis on story and dialogue.
I've just published the finished 1.0 version of The Legend of Quintavius, an action-adventure game heavily driven by dialogue and cutscenes, after over a year of it being in open beta, and even longer in development before that.
I now know that it has a memory requirement, about 4 GB of RAM. There's a warning for that before the game loads, so you should check how much available memory you have before playing. Because this game is long.
You can play it here. Let me know if anything breaks catastrophically, I would greatly appreciate it. And thank you for playing.
A short story set in a fantasy-themed world, featuring epic battles and chaos!
The Legend of Quintavius is an action-adventure game about a wizard tasked with leading a party of warriors on a quest to vanquish an evil dungeon spirit. It consists of dialogue-focused cutscenes and gameplay-focused battle scenes, and is about an hour long.
It's just entered open beta and is now available to play here. You can also read the announcement post.
Subterranean is a game about mining. Your goal is to simply dig as deep as you can and find valuable ores. You have limited durability on your pickaxe, fuel in your lantern, and space in your backpack, which you can upgrade by spending your earnings. The game is procedurally generated as you descend, with a different level every time you restart.
It’s reminiscent of a lot of games I’ve played where mining is a big part of the gameplay. There’s just something about mining in video games that’s satisfying, enough that there’s plenty of games about mining specifically. Maybe it’s because finding rare treasures is fun, or maybe it’s thanks to Minecraft for those of us who’ve been playing it for years. It inspired me to try my hand at making a completely randomly generated game about mining.
Subterranean is available to play on Newgrounds, Itch.io, Game Jolt, and my website. I also put together a team of beta testers to find bugs and give feedback before releasing it, so thanks to them there’s hopefully less bugs than there would have been otherwise.
Spaceblast 1.0 is now available to play on Newgrounds, Itch.io, Game Jolt, and my own website. It’s an arcade shooter about flying a spaceship, shooting down other spaceships, and seeing all sorts of cool space things like planets, stars, and nebulas.
Additionally, you can now support me if you like what I do by donating on Itch.io or paying whatever you want on Game Jolt. Making video games for a living is a huge aspiration of mine, and donating any amount whatsoever is immensely appreciated. It shows that you like my work enough to help me keep doing it.
You can listen to the soundtrack on Newgrounds or Youtube. I think I’ve gotten a lot better at making music over the past couple years, so if you want to hear a song without interference from laser blasts and explosions, go check them out.
You already know what to do. It is your duty as a space explorer. Report any and all bugs.